July 07, 1997

================================================================
Title                   : Hydrocephalus
Filename                : hydrocep.bsp   
Author                  : Mike Daugherty (Jerkoff is my DM nick)
Email Address           : ninbroke@mindspring.com
ICQ# (UIN)		: 1877461
Homepage		: http://www.geocities.com/sunsetstrip/alley/8921
Description             : Pretty well sized DeathMatch level for Quake
Additional Credits to   : id Software, for Quake
                          Ben Morris, for Worldcraft
			  The Quake Lab for info on an iris hatch 
				(http://www.planetquake.com/QuakeLab/)
			  and various friends for testing it.
================================================================




---------------Play Information---------------

Level Name              : Hydrocephalus
Single Player           : no
Cooperative 2-4 Player  : yes
Deathmatch 8-16 Player  : yes, there are 15 or 16 spawn points, and 
			  if someone wants me to add more, I'll gladly 
			  do so. Just e-mail me.
			  
Difficulty Settings     : no


Comments                : There are about 5 secrets, 2 of those, I doubt, 
			  anyone will find. If you wanna know where they 
			  are, e-mail me.




---------------Construction---------------

Base            : built from scratch 
Build Time      : 20+ hours
Entities	: 264
Brushes		: 1728                  
BSP file size	: 1.19 MB             

		 Qbsp-time  : 25 minutes, 27 seconds
       (-level 4) Vis-time  : 6 minutes, 27 seconds
       (-extra) Light-time  : 14 minutes, 44 seconds
                On a Pentium 200 running win95 with 32mgs edo ram.

Editor(s) used  : Worldcraft
Known Bugs      : none that I know of (please let me know if you find any)

If you run this map on a server, please let me know so I can play on it ;)



---------------Legal Stuff---------------



You may distribute this level and include it in any deathmatch compilation
etc., as long as you: 

1. Include this text file untouched and give me credit. 
2. E-mail me and let me know what you're doing with it.

* Where to get this MAP and my others *
http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html
ftp.cdrom.com

--------
Copy the .bsp into a subdirectory of id1 called maps,
(ie c:\quake\id1\maps)
Then run quake.
Go into the console by pressing the key left of the 1 key (~), and type in
"map mapname".
The .bsp extension should not be typed in, and neither the inverted commas.
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