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12/05/2000.   HCDuel2 - Strange Attraction
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Map & author info.

Author:           :Eddy 'Hot Cakes' Dawson.
Emails:           :Hotcakes@planetquake.com
                  :Cakes@theoven.freeserve.co.uk

URLs:             :http://www.planetquake.com/hotcakes
                  :http://www.theoven.freeserve.co.uk        
                  :http://www.freshteam.co.uk

Game:             :Shoot the duck v3.1
Map title:        :Strange Attraction
Filename:         :hcduel2.bsp
Player load:      :Designed for one on one. You could maybe fit upto 4 people
                  :in there though. 2 on 2 team games may work. I know three
                  :player FFAs are cool.
Weapons:          :2xRL, LG, GL, SSG, SNG
Powerups:         :Megahealth

Additional:       :Second map in my duel series (out of a total of three).
                  :The funky teleporters see a return, with a little addition
                  :inspired by Gendm2 - look up as you approach them....
                  :This map's more spacious than HCduel1, although it retains
                  :much of it's pace. It's your basic two-atrium map with some
                  :fancy stuff thrown in e.g perfect(?) glass, computer screens
                  :and a couple of other bit's 'n' pieces. The map's width 
                  :means that you can only hear 70% of the sounds an opponent
                  :makes. In terms of gameplay, this means a little guesswork
                  :will be needed to know where you playing partner will emerge
                  : - kinda like on DM2. Should be playable with or without
                  :weapon stay.

Other maps
     by me:       :HCDM1 - Bassai Dai.............................Q1 DM
                  :HCDM2 - Primroast..............................Q1 DM
                  :HCDM3 - Hypochondrium..........................Q1 DM
                  
                  :HCDUEL1 - Chao$ Theory.........................Q1 DM
                  
                  :CHOCBIC - Chocolate Biscuit (1st ever map!)....Q1 DM
                  :CHOCBIC2 - Chocolate Biscuit (version 2).......Q1 DM
                  
                  :BUNNY(XS/XL) - Indycake 500.............Q1 bunny map

                  :Q2HCDM1 - What did you say about my Ma?........Q2 DM


Build Info.

Editor used:      :Qoole v2.5
Additional:       :Tex-Mex, Adquedit, Paintshop Pro, Map-fix, MS-Word(!)
     utils:

Construction:     :Probably around 8 months on and off. Many other 
        time:     :projects were being worked on during this map's
                  :construction.

Compile info:     :QBSP256c.exe........................289 seconds
                  :Tyrlite.exe -extra.................1017 seconds
                  :RVIS.exe...........................2589 seconds
                  :compiled on a K6-2 300, 32mb =/

New graphics:     :Lots from taken and adapted from Quake 2. 
                  :A couple adapted from JFwad in combination with one
                  :from zerstorer wad.
                  :Many combined into one to lower r_speeds where it was
                  :possible. 
                  :Headshot's great grate texture of course =)
                  :Radiation sticker and fuzz animation made by me. 
                  :That sparkly blue liquid was taken from a file called
                  :liquids.wad I think. Dunno who by, but thanks!
                  

Credits and other stuff:

ZzJohNzZ for his beta testing, as always =) 
The Freshteam for beta testing, comments and general encouragement, 
MickeyJ in particular for Tex-mex and Map-fix.
Tyrann at http://www.planetquake.com/tyrann for Tyrlite. 
Jazz/REload and the rest of the guys at tele.fragged.org (awesome server) 
for supporting custom maps, and putting my betas on there so I can play 
them against real people - thanks!
Cable Hicks for Adquedit.
Bal and Aard for they're comments
All those who have made the textures in this map.
Anyone else that I've forgotten - sorry!

If you wanna scab any of the textures that I've put together, go ahead. With regards
to those by others, they'll probably be ok with it but I'd check first =)

Any feedback is warmly welcomed into my inbox, although if it's negative please make 
it constructive and tell me what you'd like to have seen/not seen and why. Cheers =)

Now go play,
Eddy.