10/09/1999	  
================================================================
Title                   : Gloomworld 99
	
Filename                : gw99.bsp
Author                  : Olivier Desmet
handle			: odd
Email Address           : odd@planetquake.com
URL			: http://www.planetquake.com/odd

Description             : quake 1 dm map for 2-6 players. This is a reworking of Eugenius' excellent 
			  Gloomworld map which came out in 1998. The original is considered an 
			  absolutely brilliant map by many, myself included. it however was plagued 
			  by some small problems which prevented it from reaching it's full potential.
			  Eugenius was kind enough to allow me to build a new version of it which fix 
			  these small issues. thanks! 

Changes made		:  BRUSHWORK and TEXTURING

				* re-built map
				* re-textured map 
				* fixed some small cosmetic issues
				* removed 1 "window" texture in main atrium
				* fixed various "trims"
				* elevated weapons "location" brushes
				* removed 1 wall

			:  LIGHTING

				* re-did lighting which previously was not sourced and extremely bright.
				* sourced all lights - "windows" textures all emit a strong light source
				* provided "realistic" lighting using arghlite - its bright where it should be 
	  			and dark where it should be....

			: ITEM PLACEMENT

				* re-did item placement
				* before, it was REALLY easy to control the map in 1-1 matches because the 
	  			RA and quad were so close to each other. one could grab the RL, then the RA, 
	  			then the quad, and just stay in that small upstairs area of the map to maintain 
	  			total control. I switched the RA and YA and moved the upstairs RL, we now 
	  			have an EXTREMELY balanced 1-1 game.
				* the RA is now on a ledge where the YA used to be, its now somewhat harder to get to 
	  			it, and puts the player at a risk when going for it.
				* switched the MH and GA in the central atrium. the MH was much too easy to 
				get to, one must now make a fairly difficult jump (or an easy RJ) to 
	  			get to it. once again, you're now in a fair amount of danger while grabing 
	  			the MH.
				* switched the GL and upstairs SNG. the GL really belongs upstairs so 
	  			that it can be used on opponents below. the SNG is more of a horizontal 
				weapon and makes more sense downstairs.
				* removed the NG which is for the most part obsolete and replaced it with the 
				LG, which a LOT of people missed in the original map. it's location 
				provides a nice weapon balance throughout the map.
				* moved ammo around the level to reflect the change in weapons placement.
				* tested the new items placement extensively in 1-1 matches.

			: BUG FIXES
	
				* fixed "stairs" bug 
				* made stair "trims" into func_illusionaries to make stairs easier to negotiate.
				* added clip brushes to some stairs to make them easier to negotiate. 


Thanks to		: Eugenius for putting together a great map, allowing me to rebuild it, 
			  and testing the final product.
			  Bubba for for countless lan duels to test this puppy out.
			  Paul from inspection (http://www.planetquake.com/inspection) for beta testing and 
			  awesome pimpage of previous works.
			  Skorpion (http://www.planetquake.com/skorpion) for beta-testing & omibot route. 
			  Lowtax of planetquake (http://www.planetquake.com) for being a great pimp.
			  			

Additional Credits to   : ID Software for Quake. 
			  Ben Morris for Worldcraft.
			  Tim Wright for arghlite.	

================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch 2-6          : Yes 
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : Gloomworld by Eugenius
Editor(s) used          : Worldcraft 1.5b
other program		: arghlite 2.0
Known Bugs              : none
Build Time              : 2 days 


* Copyright / Permissions *

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without permission.

Oh, and don't ask me, ask Eugenius ;)