1-10-97
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Title                   : Go Die 3 (go_die3.bsp)
Authors                 : Construction: Craig Kaminski
			  Textures, .txt: Godai (James Myers)
Email Address           : kaminski.18@osu.edu
			  myers.40@osu.edu
Description             : Small, fast dm. You can run, but you sure
			  can't hide. Hope you like platforms - that's
			  the best place to hang out.
Other Works             : Go Die 1, Go Die 2. Released simultaneously
			  with this level.
Thanks to               : sCary. He's the web page pimp daddy.
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* Other Info *

I really like the blue textures. Unfortunately they aren't included
with the small texture wads (Base, Medieval, Metal, Wizard) - get the
big, complete texture wad file from QuakeLab if you want to make maps
using ALL the Quake textures (even the blowfish!)


* Play Information *

Single Player           : Yes, the start point is there.
Cooperative             : No
Deathmatch              : Yes - 4 start points
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
Demos Replaced          : None
Source Included         : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.0a shareware. Registered version
			  should get here Any Day Now...
Known Bugs              : None
Brushes                 : 75
Construction Time       : About a week

* Running Map *

Place go_die3.bsp in quake\id1\maps\

From your quake directory type:

quake +map go_die3

Map is copyright 1997 Craig Kaminski and James Myers
Don't put it on any CD compilations without permission. Thanks
for reading.