971007
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Title                   : The Gauntlet 
Filename                : gauntlet.bsp
Author                  : Phil Chopp "ReTinaL"
Email Address           : chopp@worldchat.com
			  
Description             : The word Gauntlet, means: to carry out an action in spite
			of danger threatening on all sides. (As in running the gauntlet)
			This seemed more fitting for Quake deathmatch. I was originally 
			going to make this a DM4 sized level with one main big room and
			a brownish version of the DM4 textures. However the texture scheme
			looked like crap and the level itself just got bigger and bigger
			into its present form. The map has three main levels in most places. 
			The theme is futuristic yet anciect looking at times, (you'll see
			 what I mean). Some interesting	features in the level are: ladders
			(as close as your gonna get in Quake), floating weapons (trick 
			obtained from QuakeLab), a Quad	Damage warning light that allows 
			you to see at a glance if the Quad damage is there or not and a few 
			other things you'll notice as you play through the level. 
			
			Note: Reaper Bots do not respond well to the ladders but this 
			doesn't affect gameplay as they can still get to every area.
			

Additional Credits to   : id Software for Quake
                          Ben Morris for Worldcraft
                          The QuakeLab and all its contributors
	                         
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* Play Information *

Single Player           : Have a good time, there aren't any monsters though
Cooperative             : No
Deathmatch              : Yes (12 starts)

Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
CD Track		: 2

==================================================================

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft 1.1a, 1.5 and 1.5a
Known Bugs              : None 

Build Time              : Too long

Texture Wad used        : World.wad

Compile machine         : Pentium-166 32 Meg RAM
	QBSP		: 25 mins 56 sec. (QBSP256c by Tom Grandgent "Woofer") 
	VIS		: 16 mins (-extra by John Carmack)
	LIGHT		: 6 hrs. (Vis-Ts)

==================================================================

* Technical * (for those who care)

Brushes			: 1523 
Entities		: 292
Faces			: 9164
Textures		: 22

==================================================================

* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
as long as you include this text file, get my written permission and of
course give me credit.

Feel free to E-mail me with you comments or questions.

DISCLAIMER: Many Reaper Bots were hurt in the production of this map.

Chopp
chopp@worldchat.com