Title                   : Fragfest - tweaked a little
                       
Filename                : ff1b.bsp

Author's                : Jeff Kendall - Aka: rocketman
                         
Email Address           : jeff@africamail.com

Description             : Originally, when I set out to re-do Fragfes1 to celebrate the
                          3,000,000th frag, I wanted to expand the level.  I wound up with
                          something that hovered around 800+ polygons and introduced an area
                          above the main floor, complete with a falling crusher-crate suspended
                          from a chain.  Popular demand led me to go back and look at the simplicity
                          of fragfest.  I also wanted a smaller download for newbies.
                          I wanted something under 300k.  Hence, here is FF1B.

                          FF1B is retextured. Mastermind's remake of fragfest shamed me into
                          wanting better texturing. Ramps are now stairs you can't get stuck
                          under. Light switches are raised so that omicrons no longer obsess
                          over them. A couple of amusing little teleporters are added.  That
                          damn ring of cheatability is gone. "I Feel Good" about this map! ;)

                          Fragfes1 offered 2 main improvements, responding to players' requests:
                          1 - respawns outside, 2 - higher ceiling.  There are minor weapons
                          tweaks, such as weapons you can jump to in order to avoid getting
                          killed on the way to a rocketlauncher inside.  There are two texture
                          changes: a rocketman map credit plaque, and a bloody wall in the
                          crusher room with the invisiblity ring.

                          This small level is a real bloodbath.  It consists of
                          a small courtyard surrounded by walls with power-ups on top.
                          The courtyard has scattered crates to hide behind and a 
                          GENEROUS supply of weapons.  The lights can be switched on
                          and off for some variety in your sport.  Play it at Jeff's 
                          Boneyard on qspy or http://www.planetquake.com/rocketland/
                          Unlike d2map07, there is no exit to get inadvertantly blown into.
                          7 players got 1200 frags on this map in 40 minutes.  'nuff said.

Additional Credits to   : d2map07.bsp, fragfest.bsp, fragfes1.bsp, mm_boneyard.bsp

* Play Information *

Single Player           : not really
Deathmatch 2-16 Player  : Yup
Difficulty Settings     : No
New Sounds              : Yes * when run in rocketland mod
New Graphics            : Yes

* Construction *

Base                    : From Scratch, based on quake map d2map07.bsp
                          Tyrlite was used this time.
                      
Editor(s) used          : WorldCraft 1.6.
Known Bugs              : None

DM info                 : turn on the lights and watch the little roaches scatter!

