Title                   : Fragfest Revisited
                       
Filename                : ff-rev-b2.bsp

Author's                : Jeff Kendall - Aka: rocketman
                         
Email Address           : rocketman@planetquake.com

Description             : This small level is a real bloodbath.  It consists of
                          a small courtyard surrounded by walls with power-ups on top.
                          The courtyard has scattered crates to hide behind and a 
                          GENEROUS supply of weapons.  The lights can be switched on
                          and off for some variety in your sport.  Play it at Jeff's 
                          Boneyard on qspy or http://www.planetquake.com/rocketland/ or
                          http://rocketland.dyndns.org/

                          Unlike d2map07, there is no exit to get inadvertantly blown into.
                          7 players got 1200 frags on this map in 40 minutes.  'nuff said.

                          FF-rev-b2 offers several enhancements.  1 - the ring powerup is gone.
                          2 - there are respawns up high so the level can be played aerially
                          (as intended) even without a hook mod such as rocketland or matador.
                          3 - teleporters up to high areas, you have to find them.  4 - light
                          switches higher and less likely to be bumped by accident.  The Omicron
                          bots used to obsess with them now they largely ignore the lights.  5 -
                          more polished texturing, better looking.  Sorry, I had to drop the arched
                          windows.  They cost 400 polygons!.  I decided to take a simpler approach
                          to the walls along the lines of that used by Mastermind in mm_boneyard.
                          FF-rev-b2 has a high poly count, but doesn't bust the vga limit.  Who
                          is using vga these days anyway?

                          Fragfes1 offered 2 main improvements, responding to players' requests:
                          1 - respawns outside, 2 - higher ceiling.  There are minor weapons
                          tweaks, such as weapons you can jump to in order to avoid getting
                          killed on the way to a rocketlauncher inside.  There are two texture
                          changes: a rocketman map credit plaque, and a bloody wall in the
                          crusher room with the invisiblity ring.

Additional Credits to   : d2map07.bsp, fragfest.bsp, fragfes1.bsp, mm_boneyard

* Play Information *

Single Player           : not really
Deathmatch 2-16 Player  : Yup
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Yes

* Construction *

Base                    : From Scratch, based on quake map d2map07.bsp
                      
Editor(s) used          : WorldCraft
Known Bugs              : None

DM info                 : turn on the lights and watch the little roaches scatter!

