6th May 2001
===============================================================
Title                   : Enigma
Filename                : enigma1.bsp
Author(s)               : XeNoN, aka Rich Thorne
Email Address           : rich@fortyarden.clara.co.uk
Author Site             : http://www.crosswinds.net/~xenon2000
Description             : Quake1 Deathmatch level. 2-6 players recommended. Metallic green
                          textures used, with haunting shadows.
Additional Credits to   : Id software - for Quake/textures.
                          Matt Tagliaferri - for qED level editor.
                          Tyrann - for compiling tools (tyrlite/rvis+).
                          Auhsan - for auhdm1: "The forgotten", which greatly inspired the
                          theme of this map.
                          Everyone from #terrafusion and qmap.org - for general support
                          throughout.

================================================================

* Play Information *


Level Name              : Enigma

Single Player           : Yes, with dmsp mod (see below)
Cooperative 2-4 Player  : no
Deathmatch 2-6 Player   : Yes, designed for this
Difficulty Settings     : no

New Sounds              : no
New Graphics            : dont think so
Sound Track             : none
Demos Replaced          : none
.map   Included         : no, but ask me if you really want it :)

Software needed to play : standard vanilla quake
(ctf, normal quake etc.)


Comments                : Well, I'd class this as my first "proper" released level, so
                          there's plenty of room for improvement. As for the map, It was
                          designed to play different from most other maps out there, and
                          the lighting may be a bit dark for some, but it's all part of
                          the atmosphere I set out to create.
                          I tested it with various quantities of Gyrobots and it played
                          fine.
                          DMSP with this map also rocks (get the mod at
                          http://www.planetquake.com/aardappel); There is a seperate start
                          room in SP mode for extra ammo, which is usefull, and all spawns
                          are placed so that there are few (if any) telefrags nor monsters
                          stuck in walls.
                          There is one Quad Damage, which I tactically placed, so that 
                          quadwhores can be easily shot down from the rails, or pineappled
                          when you fire grenades into the windtunnel after them :)



* Construction *

Base            :  none
Build Time      :  started last year, then left it half done... finished in the past few
                   days... I'd say roughly 2 weeks

Times & stats:   System Used      : pentium w/ 400mhz & 64mB RAM
                 Qbsp             : 39 seconds
                 Vis (-level 4)   : 1076 seconds
                 Light (-extra)   : 82 seconds
                 
Texture WAD used: original quake, with the theme from auhdm1.bsp
Editor(s) used  : qED
Known Bugs      : sometimes windtunnel doesnt always work. Email me if you find any others.

* Legal Stuff *
--------------------------

DON'T distribute for money, and dont tamper with it (except for personal use) without
asking via email.
DO distribute online (for free), upload to servers, write reviews (contact me if you do!)
and always credit me for the map.
Copyright - XeNoN, 2001
QUAKE is a registered trademark of id Software, Inc.

Have fun!