Quake Deathmatch Map: 

Elektronenhirn  (v1.1)

*The file "ehirn.bsp" (v1.1) replaces the old file "elektron.bsp" (v1.0)
*Changes: Quad area modified; Quad no longer vanishes. Intermission 
*cam added.

Author: B.Birke (Email: donut@prima.ruhr.de or BBDortmund@aol.com)
Other game stuff from me: Iron Fortress (ironfort.zip), Iron Factory 
  (ironfact.zip) for Quake-DM, The Transpluto Mines for Descent 1.
____________________________________________________________

Die Datei ehirn_d.txt enthlt die Beschreibung auf Deutsch.
____________________________________________________________


Content O This Text File:

1.) Features
2.) Story
3.) Building Notes
4.) Reaper Bot Notes


___________________________________________________________



1.) Features:

Type: Small to medium sized DM-only map
Players: 2-8 recommended
DM Start Points: 6
Bonus Items: 1 Quad, 1 Ring Of Shadows. No 666 or Megahealth.
Weapons: 1 Supershotgun, 2 Supernailguns, 1 Grenade Launcher, 
  2 Rocket Launchers, 1 Thunderbolt
Protection: one red, one yellow and a hidden green armor.
Fluids: No acid or lava, little water on the ground (but no underwater
  areas); compiled for transparent view.
Traps: One against Quad campers.
Secrets: One easy to find room with a small health, green armor and a 
  nice present for the BPjS (the German censorship authority that has 
  banned many violent games, including all those from id).
Textures: Standard Quake, Zerstrer (lightning plates), many selfmade
  graphics (most of the computer stuff, signs, colored wires).


------------------



2.) The Story:

What happened on the Eichenberg Labs computer station?

The Eichenberg Labs belong to a huge biotech plant, and they have the 
biggest super computer in the world of the year 2078. However, several 
hours ago, Elektronenhirn, which means "electronic brain", the main AI 
that controls the plant, closed and locked all the doors of the computer 
station and held the crew in prison. Soon, the men were thinking about 
what happened.

They knew that the AI had been purchased from the TriOptimum 
Company, before it went broke . The TriOptimum Company went broke, 
after their 100 billion dollar project, the Citadel Space Station, was 
destroyed through a fatal computer bug. The AI programs on the 
Citadel station could be disabled by a hacker who was the only survivor.
 He escaped on the blown-off bridge of Citadel. 
Soon the terrible truth was found: Elektronenhirn was the same kind of 
AI that took over Citadel station, killed it's crew and threatened mankind 
with a giant mining laser and biological weapons. The program code that 
had been conserved on the bridge computers was debugged, improved 
and sold to other companies. Of course, the Eichenberg experts didn't 
think about what kind of "special offer" they had got.

After a while of discussion, Elektronenhirn started to talk and offered 
the men a deadly game: They should turn the computer station into a 
battle arena and fight and kill each other. The one who finally won had 
the chance to escape. 



-----------------



3) Building Notes:

My goal for Elektronenhirn was a small level with computer/tech 
texturing and a very 3D-like design. The areas outside the main hall 
finally made it bigger than originally planned. There's plenty of 
weapons and ammo, especially for few players. The Quad requires a 
distant switch  to be pushed before it can be taken. The true 3D 
environment makes the use of a mouse for control necessary. 
Elektronenhirn will probably be my last map for Quake 1.

The story is based on the classic game "System Shock" from Looking 
Glass/Origin.

Credits go to the makers of Worldcraft, wQBSP(v1.65), rVIS, Minlight, 
Adquedit, Paint Shop Pro, Zerstrer, and, finally, to id-Software.



------------------



4.) Reaper Bot Notes:

This map has a lot of broken ground, so the reapers sometimes have 
problems to move. However, they can go everywhere, and the level 
is still playable in a good way. Reapers have an advantage when 
attacking enemies above or below - a skill 1 reaper is a really deadly 
opponent in the main room. They will rarely get the Quad, because of 
the mechanism needed to be triggered to give access to the Quad.

