January 5, 1997
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Title                   : DungeonWorld Lava Pits
Filename                : DWLP10.BSP
Author                  : Andy Knies
Email Address           : aknies@midohio.net
Alias                   : ApocalypsE
Description             : This is the first release of my first complete level
                          for Quake.The DungeonWorld Lava Pits is a level
                          designed from scratch for multiplayer deathmatches
                          only. The Lava Pits are a largely open deathmatch
                          arena and are best experienced over a LAN.

Coming Soon		: Keep an eye out for my next level, the DungeonWorld
                          Chapel. This is already well under way and will be
                          released soon. I plan to release a deathmatch and
                          CTF version of this next map.

Additional Credits to   : ID Software-Thanks for creating another GREAT game
                          and letting us distribute custom levels for it!
                          This level is a derivative work of ID software's
                          Quake.
			: Ben Morris/WorldCraft-I used WorldCraft exclusively
                          to create this map.
			: All the people at rec.games.computer.quake.editing
                          that answered my questions about editing. Without
                          them, I would have never figured out misc_fireballs
                          and trigger_teleports.
			: Tom Grandgent aka Woofer for QBSP256C-His
                          modification of ID's QBSP made it possible for me to
                          compile this map.
			: Jim Lowell/Thred-I used his template.txt as the
                          basis for this file.
                        : My woman-Not only did she put up with me being in
                          front of a computer 24x7, she was instrumental in
                          playtesting the level.
			
================================================================

* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Deathmatch Starts	: 16
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : WorldCraft, Notepad, Edit
Known Bugs              : This level contains a few large open areas in which
                          some textures will "grey out". This is caused by
                          having more than 800 surfaces visible at any given
                          time. The simple solution is to increase the
                          maximum number of surfaces that Quake will display.
                          To do this, type r_maxsurfs 1100 at the console
                          before starting the level. There is no noticeable
                          loss in performance when doing this.

Build Time              : I started this map on October 27, 1996 and worked
                          on it a few hours a week until the present time. I
                          had a major setback and lost my work halfway
                          through. That partially explains why it took so long
                          to complete. As far as total hours, I spent more
                          time than I care to mention on this map. A lot of
                          that time was just learning to use WorldCraft. 

Texture Wad used        : Quake101.wad

Compile machine         : iP200 w/ 512kb L2 cache and 32mb EDO ram 
QBSP Time               : 3min. 27sec.
Light Time              : 3min. 15sec.
VIS (-level 1) Time     : 7hrs. 16min. 42sec.

Brushes                 : 708
Entities                : 213

================================================================

* Other Info *

I plan to make one more revision to this map after it is fully playtested. I
am hosting a LAN competition January 11th where we will fully test this level.
I will subsequently make any adjustments that I deem necessary. If you are
interested in receiving the updated map or have any suggestions for future
revisions, please feel free to e-mail me at aknies@midohio.net

================================================================

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels. This BSP may not be decompiled for any reason.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my express written permission.

================================================================

* LISCENSE INFORMATION *

This map was made with WorldCraft. It is acceptable to distribute this
map over the Internet and BBS systems for free as long as all original
files are kept intact. It is not acceptable to play this map on a
commercial Internet server. It is also not acceptable to charge for
this map in any way or charge for distribution of this map. This
includes CD-ROM collections of all kinds. I expressly forbid Actura
software and any affiliated companies to distribute these files.

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