DMC3 - DEATHMATCH CLASSICS VOL.3


A set of eight deathmatch levels converted into a single player or
cooperative episode, complete with a start map and a secret level.

All levels have been touched up with many small technical and visual
tweaks and fixes. They retain their full deathmatch compatibility and
the original deathmatch layouts remain unchanged.(*) Some of the maps
have undergone a slight rebalancing of ammo (mostly small nail boxes
turned into big ones). Most of them do not expand beyond their original
size, the only exceptions being dmc3m6 which has several expanded and
new areas on single player, and dmc3m7 which has an additional corridor
added.

DMC3 features the following maps:

- dmc3   : Deathmatch Classics Vol.3 by negke
- dmc3m1 : Orange Whip (lundm1) by Lunaran
- dmc3m2 : Zeal & Fury (spirit1dm3) by spirit
- dmc3m3 : Deep Scars (q1shw2) by ShadoW
- dmc3m4 : Aghast (aghast) by Vondur
- dmc3m5 : Devastation (q1shw1) by ShadoW
- dmc3m6 : Dark Ritual (ritual) by Tyrann
- dmc3m7 : /me Votes Vondur For World Domination (rpgdm1) by R.P.G.
- dmc3m8 : Base Of Two Deaths (negdm1) by negke


INSTALLATION AND PLAYING:
Extract all files to your QUAKE\ID1\MAPS folder (if it does not exist,
create it). Run the game, bring down the console by pressing the ~ or ^
key and type "map dmc3".

The levels can be played in sequence or individually. Some of them have
a button at the starting point which allows the player to reload the
level with an empty weapon and ammo inventory ("shotgun start"). It is
available during the first 15 seconds after entering the map. This
will not remove armor and runes.

The secret level is unlocked by finding the four runes hidden in the
first four maps. It will then load automatically after finishing the
sixth map. Note that it features an optional corpse removal system
which is enabled by a button at the starting point. This is necessary
for players who do not use an engine port with increased limits - to
prevent packet overflow (disappearing sounds, monsters and items).

DMC3 has been successfully tested with: Fitzquake 0.85 (recommended),
DarkPlaces 2010-04-08, DirectQ 1.8.8, Glquake 0.97, JoeQuake 0.15 1862,
Winquake 1.09.
(*) Unfortunately, due to the use of certain entity hacks dmc3m6 and
dmc3m7 will not work on a QW server. QW-compatible versions of these
maps are available as dmc3m67qw.zip.
 


THANKS: Mandel, necros, Optimus Joop, Spirit, Stubgaard; and the
        original authors of these levels


COPYRIGHT: These maps are released under the terms of the GNU General
Public License version 2 or later. Credit for the original layouts goes
to the respective authors; single player modifications and technical
adjustments by negke. The map sources are included in this release.


CREDITS:
Lunaran - http://www.lunaran.com
spirit - http://maps.rcmd.org
ShadoW - http://shadowsdomain.wordpress.com
Vondur - http://www.vondur.net
Tyrann - http://www.disenchant.net
RPG - http://web.archive.org/web/20080221205840/http://rpg.leveldesign.org
negke - http://negke.quaddicted.com


-- June 2011