# auto-generated text file
# filename: dmc3.bsp
# date: Sat Aug  9 23:49:45 CEST 2014
# modification: deathmatch

# required wav files:
sound/misc/null.wav (quake)

# textures used:
#slime
#teleport
+0light01
+1light01
+2light01
black
br07
city2_6
city6_8
clip
column01_5
comp1_4
comp1_6
cop1_2
cop1_3
cop1_6
cop1_6b
cop1_7b
cop3_4
cr8_12
cr8_15
cr8_21
cr8_25
cr8_26
cr8_39
cr8_7y
cr8_9
cr8_czg_5
cr8_lamp3
cr8_lampbeam2
cr8_trim1
cr8_trim64b
cr8_trim64c
cr8_trim64y
ecop1_4
flat1_1
floor01_5
floor2_6
flr_grts
fribhead_mt7
gen_pnl1
gen_pnl2
htek05_1
key01_3
ktech03
ktech03_lite1
ktech06_2
ktech10
light1_8
light3_3
light8
lun
marker2_1
metal2_4
metal4_2
metal4_4
metal4_6
metal4_7
metal5_1
metal5_2
metal5_6
metalt1_1
mmetal1_1
mmetal1_2
mmetal1_2b
ometal2
ometal5
ometal7
rock4_1
rpg
sfloor4_2
sfloor4_6
shw
skill0
skill1
skill2
skill3
sky_tele
slipside
spi
steckia1_9
stktyr_00
stktyr_06
stktyr_08
stktyr_11
sym02_2
sym08_2
tech01_3
tech03_3
tech04_5
tech04_6
tech04_8
tech06_1
tech07_1
tech07_2
tlight07
tlight10
trigger
tyr
von
wall14_5
wgrass1_1
wmet2_4
wmet4_3
wswamp1_4
wswamp2_1
