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04/22/97
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Title                   : Derelict Point
Filename(s)             : derelict.bsp
Author                  : David Kelvin
Email Address           : kelvins@total.net

Description             : Deathmatch level for the Evolve Team partial
			  TC, Painkeep.

Other Stuff		: ctfpoint.zip (DM, CTF), obscured.zip (DM),
			  auximine.zip (SP), director.zip (patch), and
			  Q.wad.
 
Credits go out to       : idsoftware, Ben Morris, Walnut Creek for the
			  disk space, Blue for da news, and Christopher
			  Bolin for including it in Painkeep.
  
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Play Information
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DM Starts		: 8

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Construction
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Base                    : Original
Editor(s) used          : WorldCraft, Adquedit, PhotoShop
Known Bugs              : None
Build Time              : 3 days
Texture Wad(s) used     : base.wad (customized)
Compile machine         : P133, 32mb RAM
QBSP Time               : 384 seconds
Light (-extra) Time 	: 903 seconds
VIS (-level 4) Time     : 342 seconds

Brushes                 : 1648
Entities                : 309
Models                  : 22
Textures		: 64

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Info (For anyone who is interested...)
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Some spots may be slightly slow (around 20fps.)  I did the best I
could to cut down, but it's just the way the map is made.  I don't even
usually notice it.

NOTE:   This map was inspired by one of id's original DM maps.  There's
a hidden picture of it somewhere in this map.

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Installation
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Unzip this derelict.zip to your Quake/id1/maps directory.  Now startup
Quake in DeathMatch mode and type this in at the console: map derelict 

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Copyright / Permissions
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It's simple:

idsoftware owns the textures, and if you ask me, I will more likely let
you do what you will (publically) with this map.


-= Levelboy =-
