================================================================
Title                   : Deja Vu
Filename                : dejavu.bsp
Author                  : Mark Major
Email Address           : No modem! :(
Description             : It's a base that's kind of like a mobius strip tied in knots. It's
			  really easy to lose your bearings, but that's OK, the guy you're 
			  won't know where he's going, either.
Additional Credits to   : The authors of Quest.
			  James Talton for putting my levels on Stomped.
================================================================

* Play Information *

Level Name              : deathmatch level
Single Player           : Nope. 
Cooperative 2-16 Player : Nope.
Deathmatch 1-16 Player  : Yup. (The more the merrier!)
Difficulty Settings     : No.

* Construction *

Base            : New level.
Build Time      : Four days. 
Editor(s) used  : Quest 0.81 (texture alignment, woohoo!)
Known Bugs      : There are a couple misaligned textures, but since qbsp was taking 
		  longer than vis, I decided to let them be.

* Level info *

	There are basically four quadrants with three levels of hallways and platforms.
Each quadrant is essentially the same as the next ("Whoa, where've I seen this before? It
must be deja vu."), but there are subtle differences. On of the lava pits isn't really a
lava pit. Good luck finding it on purpose. There's another sectret that involves shooting
something. All of the weapons and powerups are in here (except for the bio-suit, which I 
don't really count). The grenade launcher and rocket launcher are distibuted evenly, so
there isn't any one place that people will be fighting over, which can get tiresome.
        
                                   
* Legal Stuff *

You may distibute this level (unedited) by any means so long as you include this text file 
(also unedited) and give me credit.


* Where to get this WAD *

FTP: ftp.stomped.com

* Author Info *

I'm a freshman (soon to be sophmore) at the University of South Alabama. I'm
majoring in computer science. Aside from this, I like to write and act.
There's more to me than just this, but I'm sure you're on your computer to
play Quake, not read my life story. Have fun.
