22.7.2001                 QEXPO 0wnZ j00!!
===============================================================
Title                   : DECEIT
Filename                : deceit.zip --> deceit.bsp + deceit.txt
Author(s)               : XeNoN (rich thorne)
Email Address           : xenon@planetquake.com
Website                 : http://www.planetquake.com/xenon
Description             : Quake 1 Deathmatch Map most suited for 2-4 players
Additional Credits to   : Id software - should be obvious why by now...
                          CardO, Scampie and Nane - for (sort of) testing
                          Matt Tagliaferri - for qED (level editor)
                          Tyrann - for compile tools
                          Auhsan - for theme inspiration from auhdm2 (heh, thats the
                          second time I've used one of his styles in a DM map ;)
                          Everyone else from #terrafusion and qmap.org - for general
                          support throughout.

================================================================

* Play Information *


Level Name              : Deceit

Single Player           : Walk around only
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes; can be played as 1on1, or a 3&4 player FFA. Any more than
                          that and it's a total carnage-fest.
Difficultly settings    : No - Why would you need them in a DM map?
                          
New Sounds              : No
New Graphics            : Custom textures, if that's what ya mean...
Sound Track             : 0
Demos Replaced          : No
.map   Included         : No, but email me if you want it bad

Software needed to play : Works with all quake engines, as far as I know. GL recommended.
(ctf, normal quake etc.)


Comments                : After completing my debut Q1SP "Perception" last month, I could
                          see some DM possibilities in the first half, providing that I
                          replaced the rocks with a large open arena. So I did just that,
                          and retextured it to give it some flava. I'm quite happy with
                          the result... It runs OK, with r_speeds never branching out over
                          700 on my 400mHZ/64mB RAM PC. I am most happy with the looks; it
                          has alot more color variation than percept.bsp, and the
                          blood-topped rocks from czg07 meet nicely with the Zerstorer sky
                          to create a cool atmosphere.
                          It was also timed to be released as part of Qexpo:
                          (http://qexpo.condmned.com), possibly the biggest Quake1 revival
                          ever to be seen :)


* Construction *

Base            : Perception Q1SP
Build Time      : About a week modifying it from the original.

Times & stats   : System Used      : pentium w/ 400mhz & 64mB RAM
                  Qbsp             : 36 seconds
                  Vis (-level 4)   : 1448 seconds
                  Light (-extra)   : 169 seconds
                  Brushes          : 500. Exactement.
                  Entities         : 172
                  Textures         : 27
                                   
Texture WAD used: Various; most derived from Auhsan's "Painful Memories" and modified by
                  me, sky and viscera from Zerstorer, rocks from czg07, and door/wizmet1_2
                  from Quake. Thanks to all texture artists concerned.

Editor(s) used  : qED v1.1a (level editing)
		  bsp2wad v2 (texture extraction)
		  maketex (as above)
		  mspaint (texture editing)
		  wqbsp (bsp compiling)
		  Tyrlite v0.8 beta (light compiling)
		  Rvis+ (VIS compiling)
		  TomazQuake v 1.41 (playtesting)

Known Bugs      : -The same texture misalignments on the pillars as with percept (I
                   couldn't make them look any better)
                  -one other mis-texture (go-on, try and spot it... its on one of the
                   wall-mounted torches; big deal!)
                  -Unavoidable brush error on curved trim entering lightning-gun cave
                  -Find any more? Let me know..
* Legal Stuff *
--------------------------

DON'T distribute for money, dont tamper with it (except for personal use) without
asking via email, and dont delete it. Please.
DO distribute online (for free), email me with feedback, write reviews (contact me if you
do!) and always credit me for the map.
Copyright - XeNoN, 2001
QUAKE is a registered trademark of id Software, Inc.

Welcome to the other side...