Saturday 28th December, 1996
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Title                   : DCDM3
Filename                : dcdm3.bsp
Author                  : Dario Casali 
Email Address           : dario@casali.demon.co.uk
Homepage		: http://www.casali.demon.co.uk/dario/home.html
Description             : This is my latest deathmatch level and is in the
			  style of Quake's DM1. I have kept the texture
			  count low, partly because it saves file size,
			  but mostly because it looks damn good.

			  There are no fancy gadgets to this level like
			  in DCDM1 and 2, just a well constructed, balanced
			  level that oozes playability.

			  There is a secret area, fiendishly tough to get to
			  and very heavily disguised. If you find it, don't 
			  tell your friends about it. I don't :)

			  I can say with reasonable confidence that this is
			  and will continue to be one of the finest levels
			  you will download free of charge anywhere.

			  The level is constructed to be of use for tactical
			  4 player games as well as being able to host 16 or 
			  more (there are 10 starts). It is fairly neat in
			  design, it is a 3D layout, so the boundaries of the
			  level are quite small despite it's size.

			  After making this mistake in the past, I have made
			  sure that I haven't cluttered the level with brushes
			  so the level will play smoothly on most PCs, there
			  isn't anywhere that slows down significantly, but at 
			  one stage you can see down three levels through a hole
			  in the floor - thanks ID for the idea, I just took it
			  one further.

			  Ummm that's about it, just download and play it, or
			  if you're not convinced, look at the screen shots on
			  my homepage first.
			
			  I changed the sky to be grey, I wanted it greyer but
			  it looked worse, so this'll do.


Additional Credits to   : Yahn Bernier for BSP - a great editor

Info about the Author	: I recently graduated from Oxford University and created
			  Doom levels for three years before converting to Quake.
			  I enjoy nothing more than toasting all other players
			  in deathmatches inside my own levels. No-one I have
			  ever met can beat me in my own level (har har...)

Other Levels by Author	: 16 levels in The Plutonia Experiment, Final Doom.
			  4 levels in Evilution, Final Doom.
			  Over 50 levels for Doom and Doom2, inlcuding
			  "The Punisher" and "Thebest" deathmatch levels.
Author's plug		: I've just joined a formidable new games company that 
			  will be making games with the Quake2 engine, so if you
			  like this level, look out for us: Valve Software.

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* Play Information *

Single Player           : To look around
Cooperative             : No - single player start only
Deathmatch              : 10 starts

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP, latest release.
Known Bugs              : Wind Tunnel - if you get stuck, wiggle about
			  a bit. 
Build Time              : Total about two days
Texture Wad used        : medieval.wad - my own sky
Compile machine         : Pentium Pro 200, 64mb RAM
QBSP Time               : 97 secs
Light (-extra) Time 	: 185 secs
VIS (-level 4) Time     : 2504 secs

Brushes                 : 663
Entities                : 123

* Other Info *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type: map dcdm3

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

You may not distribute screen shots of this level in any form other 
than electronically.


