Sunday 7th December, 1996
================================================================
Title                   : DCDM2_id
Filename                : dcdm2_id.bsp
Author                  : Dario Casali 
Email Address           : dario@casali.demon.co.uk
Homepage		: http://www.casali.demon.co.uk/dario/home.html
Description             : This is my second deathmatch level, only just
			  released because I took my time changing all
			  the textures from mine to ID's. If you want
			  to know why, visit the Quake section of my 
			  homepage, you'll also see more of my work there.

			  DCDM2_ID is a large level, suitable for 16 players
			  easily. There are quite a few different areas to 
			  it, the most popular areas seem to be around the
			  quad power and supernail gun.

			  There is a large double barrel "gun" that shoots
			  you into the lightening weapon. It's quite fun to 
			  ride, but even better to shoot grenades into, then
			  it becomes a real gun! Very deadly too.

Additional Credits to   : Yahn Bernier for BSP - a great editor

Info about the Author	: I recently graduated from Oxford University and created
			  Doom levels for three years before converting to Quake.
			  I enjoy nothing more than toasting all other players
			  in deathmatches inside my own levels. No-one I have
			  ever met can beat me in my own level (har har...)

Other Levels by Author	: 16 levels in The Plutonia Experiment, Final Doom.
			  4 levels in Evilution, Final Doom.
			  Over 50 levels for Doom and Doom2, inlcuding
			  "The Punisher" and "Thebest" deathmatch levels.
			  DCDM1, DCDM2, DCDM3, DCDM4 for Quake.
Author's plug		: I've just joined a formidable new games company that 
			  will be making games with the Quake2 engine, so if you
			  like this level, look out for us: Valve Software.

================================================================

* Play Information *

Single Player           : To look around
Cooperative             : No
Deathmatch              : Yes (about 10 starts)

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP, latest release.
Known Bugs              : Set r_maxedges and r_maxsurfs to 2500 each to 
			  overcome that annoying Quake limit.
Build Time              : Total about a week, half an hour to convert the 
			  textures
Texture Wad used        : quaketex.wad
Compile machine         : Pentium Pro 200, 64mb RAM
QBSP Time               : 189 secs
Light (-extra) Time 	: 255 secs
VIS (-level 4) Time     : a horrendous 18974 secs !!

Brushes                 : 780
Entities                : ??

* Other Info *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type: map dcdm2_id

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This level may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this level on any CD or distribute it in
any way without my permission.

You may not distribute screen shots of this level in any form other 
than electronically.


