Sunday 7th December, 1996
================================================================
Title                   : DCDM1
Filename                : dcdm1.bsp
Author                  : Dario Casali 
Email Address           : N/A
Homepage		: http://www.casali.demon.co.uk/dario/home.html
Description             : My first real deathmatch map. Made to look like
			  John Romero's base levels. Suitable for 6 players
			  and above.

			  Controversial trick: The frag thief (c). This device
		  	  once shot will trigger a single laser blast out of
			  several lasers scattered through the level to take
			  out the other players. The real fun starts when you 
			  get a high velocity weapon and shoot the switch because
			  it is capable of re-arming itself 500 times a second!

			  It's called the frag thief because it doesn't actually
			  give the operator any frags, it robs other players of
			  their frags when they get killed by the lasers.
			
			  The button is hard to get to and open to attack from 
			  angry victims, so it's a fairly balanced gadget.


Additional Credits to   : Yahn Bernier for BSP - where has he gone???

Other Levels by Author	: The Plutonia Experiment, Final Doom.
			  Some levels in Evilution, Final Doom.
			  Over 50 levels for Doom and Doom2, inlcuding
			  "The Punisher" and "Thebest" deathmatch levels.

================================================================

* Play Information *

Single Player           : To look around
Cooperative             : No
Deathmatch              : Yes (about 8 starts)

* Construction *

Base                    : New level from scratch
Editor(s) used          : BSP, latest release.
Known Bugs              : Lots of brushes causes gray areas in some parts
			  of the level. Fix this by typing "r_maxedges 3000" 
			  and "r_maxsurfs 3000" in the console, then reload
			  the map for the changes to take effect.
Build Time              : Total about two days
Texture Wad used        : Base.wad
Compile machine         : Pentium Pro 200, 64mb RAM
QBSP Time               : 82 secs
Light (-extra) Time 	: 224 secs
VIS (-level 4) Time     : 6204 secs

Brushes                 : 510
Entities                : 103
Models                  : ??

* Other Author Info *

Unzip into the quake\id1\maps directory (create if necessary). 
Launch Quake, go to the console and type:
map dcdm1

* Copyright / Permissions *

Authors MAY NOT use this level as a base to build additional
levels.

This BSP may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this BSP on any CD or distribute it in
any way without my permission.

You may not distribute screen shots of this level in any form other 
than electronically.


