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Title                   : The Burning Darkness
BSP Name                : DaMaul4.BSP
Author                  : John "DaMaul" McCann
Email Address           : damaul@postmaster.co.uk
Home Page		: http://www.replicant.demon.co.uk/quake.htm			

Misc. Author Info       : A ripe young man of a tender 18 years. Enjoys 3d games to a great
			  degree, and is especially aroused by the mapping thereof.
			  Has recently eaten a pizza and is henceforth in a bizarre mood.

Description             : This is a very small 1 on 1 map based on the final section of
			  my previous map (DaMaul3, obviously). It consists of a big tower
			  in the middle of a big black void.

Additional Thanks to    : All the UKPAK mappers, for being cool people.
			  Peej, for his fixent tool, which made all my childhood dreams
			        come true.
			  All the usuals eg id software & Ben Morris
			  Chicago Town Pizza, for a lovely buy-one-get-one-free pizza offer.
			  Pingu, who's map "daydream" originally made me want to make a
				very small 1 on 1 map.
			  Aardappel, for his texture theft skillz
	  			                           
Other Work by Author	: July       98 - (Q1dm) DaMaul1 - Oblivion
			  September  99 - (Q1dm) DaMaul2 - Reign in Blood
			  January    99 - (Q1dm) UKPak3  - The Stagnant Base
			  February   99 - (Q1sp) DaMaul3 - Suicide Nation
			  February   99 - (Q1dm) DaMaul4 - The Burning Darkness
			  
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* Play Information *

Game			: Quake
Single Player           : No
Cooperative Play        : No
Deathmatch Play         : Yes, designed for 1 on 1. Could maybe seat 4 player ffa
Difficulty Settings     : No

* MAP Information *

New Textures            : This uses the original quake textures + some from rogue & hip.
Transparent VIS         : No. I dont think there's any water.
Average r_speeds        : 500
Maximum r_speeds        : 900
			  (I see this as a very serious problem, which is not down to my
				poor level design, but by the fact that the quake engine
				grinds down the big black exterior walls into hundreds of
				little ones (use r_drawflat 1 in software to see what I
				mean). The level "hipdm1" in the hipnotic pack does not
				suffer from this for some reason, instead the big exterior
				walls being treated as one large polygon. Does anyone know
				how to do this? If you do, please tell me how and I'll make
				a new version.)
* Construction *

Base                    : New level from scratch. Although I based the architecture on ideas
				from "DaMaul3".
Construction Time       : This was finished completely in under 4 hours, including testing
				and compiling. Which is definitely my world record.
Build Time              : Not much time at all, I didnt whip out my timer.
Editor used             : Worldcraft 1.6
Qutilities		: QBSP, IkLite, Vis
Other utilities		: FixEnt
Known Bugs              : The black exterior walls look green in GL, and cause high
				r_speeds. If I find out how to fix these, rest assured I 
				will.

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* Copyright / Permissions *

All textures in this level remain property of their respective owners.

You may NOT use this level as a base to build additional levels without
explicit permission of the author.

You MAY distribute this BSP in any electronic format (BBS, Internet,
CD, etc) as long as you contact me first, include this file intact in
the original archive, and send me a free copy (if it's a CD :) Thanks.

* Where to get this level *

http://www.replicant.demon.co.uk/files/DaMaul4.bsp
ftp://ftp.cdrom.com/pub/idgames2/levels/deathmatch/..../DaMaul4.zip
http://sunsite.doc.ic.ac.uk/packages/idgames2/levels/deathmatch/...../DaMaul4.zip