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8/15/01
Final Version.
ARGH!!!!!!!!!!
This is the last fixed version EVER!!!
Had some greyflash in the torch room, now fixed.
BAD grayflash.

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Fixed: 8/4/2001
Note : When the map changes on a qw server gl clients got this error
      "GL_LoadTexture: cache mismatch"
      I just had to rename 2 textures I was using.
      Replace cathexis.bsp with the new version (August 4th).

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Fixed: 7/30/2001
Note :
Apparently, the compiler I was using renamed some of my textures to
blank names in the bsp file, this causes Tomaz Quake v1.46 to print 
the error "gl_loadtexture: no identifier" and not load the map.
I renamed the textures and recompiled the map, which fixed the problem.
The fixed version of the map is in the "cathexisv2.zip"
Just overwrite the old version of the map.
-Jimbo
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            _____________________________________________
           |      /~\   /~\   |~\   /\   |    =====      |
           |     |     |   |  |-|  /__\  |      |        |
           |      \_/   \_/   |_/ /    \ |___   |        |
           |                                             |
           |  /~\   /\   ^^|^^ |   | |~~  \  /  ~I~  (^\ |
           | |     /__\    |   |===| |--   ><    |    \  |
           |  \_/ /    \   |   |   | |__  /  \  _I_  \_) |
           |       _____                                 |
           |    BY    |   @        |                     |
           |          |   |  /\/\  |~\ /~\               |
           |        \_/   | /    \ |_/ \_/               |
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Title                   : Cobalt Cathexis
Filename                : "cathexisv3.zip"
			  cathexis.bsp
			  "cathexis.txt"
Author                  : Jimbo
Email Address           : jimbos_mappage@yahoo.com
Website			: http://www.geocities.com/jimbos_mappage

Description             : 1-on-1 Dm Map Clad in IKblue Textures.

Additional Credits to   : Iikka "Fingers" Keranen 
			   (For IKBLUE.wad and his great maps and for 
				IKLITE.exe)
			  Leprechaun and Grimm
			   (for early testing and comments)
			  Dr.Acula, Jesse, Mute, and Vimster
                            (For Beta-testing)
                          FrikaC (for the Frikbots)
                          Armin Rigo 
			   (for Quark)
			  Id Software (For Commander Keen :)
			  Zoid (For QW)
			  
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

* Play Information *

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Level Name              : Cobalt Cathexis

Single Player           : Only for wandering around looking lost.
Cooperative 1-32 Player : No.
Deathmatch              : Yes. (2-4 players comfortably)
Difficulty Settings     : No.
New Textures  	        : Yes. (Most from ikblue.wad)
.map   Included         : No.


Software needed to play : Quake 1.

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* Construction *

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Base            :  From Scratch.
Build Time      :  Much Too Long. (No seriously.)

Compile
Times & stats   :System Used      : Duron 650mhz, 64MB RAM, 20.3Gig HD
                 Txqbsp           : 13 seconds.
                 IKLite (-extra)  : 12 seconds.
                 RVis+(-level 4)  : 21 seconds.
		 Brushes          : 900ish 
                 entities         : 104
                 miptex           : 31

Texture WAD used: Most from Ikblue.wad, Sky from Ikbase.wad,
	          and one Brick texture I modified from somewhere.
		  (see if you can spot it :)
Editor(s) used  : Quark, Texmex, Mipdip, Quest, Qoole, Wintex

Known Bugs      : Just this one (3 times) during qbsp;
  	          WARNING: CutNodePortals_r:new portal was clipped away
		  Doesn't seem to affect anything though.
    2 fixed bugs: Tomaz v1.46 wouldn't load the map. (fixed)
		  glqwcl gave the error
		  "GL_LoadTexture: cache mismatch"
     		  when the map changed. (fixed)
    

\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~

* Copyight / Permissions *

\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~

Authors may NOT use this level as a base to build additional
levels.
You are not allowed to commercially exploit this Map (i.e. put it on a CD 
or any other electronic format that is sold for money), without my explicit
permission.
You MAY distribute this BSP through any electronic network, provided you 
include this file and leave the archive intact.