
                 
 --------------------------- TORMENTOR ----------------

			Date: 23/02/2001
		       Title: Tormentor
		    Filename: bsdm2.bsp
		        Game: Quake 1
		      Author: Dr.Shoe "..or call Dr.RGNE, please.." 
		              (Bjrn Schuster)			
                      E-mail: Bjoern.Schuster@ruhr-uni-bochum.de

-------------------------< About The Map >--------------

Middle FFA map, most suitable for 4 to 8 players.

* This map plays well with OmicronBots 1.02
* Wanna have sum fun?? Bring down the console (^) and type in:
  "sv_gravity 400" !!

----------------------< Credits >-----------------------

* ID Software for Quake
* Ben Morris for Worldcraft 1.5b
* Mr.Elusive and H2SO4 for OmicronBots 1.02
* Tim Wright for Arghlite 2.0 and Rvis+
* Antony Suter for Rvis 
* Mike Jackman for TexMex 3.4 
* Armin Rigo for QUARK 3.2
* The authors of the textures for
  dmfdm3.bsp
  efdm12.bsp
  kaydm4.bsp
  pope4.bsp             

-------------------< Play Information >------------------

Requirements:        quake 1.01 or higher (glquake recommended)
Single player:       no
Cooperative:         no
Deathmatch:          yeahh.
Difficulty Settings: no
New sounds:          no
New Graphics:        Textures from
		     dmfdm3.bsp
                     efdm12.bsp
                     kaydm4.bsp
                     pope4.bsp     
	             and some converted

--------------------< Construction >--------------------

Base:               new map from scratch
Editor:             Worldcraft 1.5b
Other Utils:        TexMex 3.4; Quark 3.2
Textures used:      dmfdm3.bsp; efdm12.bsp; kaydm4.bsp; 
                    pope4.bsp    
Build time:         unknown
Compile machine:    pentium 133 32mb
Compile time:       not as long as youd expect

-------------------< My Quake Levels >-----------------                
		    
		bsdm1
		Heros Keep

		bsdm2
		Tormentor

	available from ftp.cdrom.com

-------------------< Copyright Stuff >-------------------

Authors may use this level as a base to build additional levels.
You may decompile the level into a .map file for any reason 
whatsoever.
You may modify the .bsp (adding bot route files, gl-vis it, replacing 
textures, whatever) for you OWN PERSONAL USE only; do not distribute 
any modified versions of this level.

You are not allowed to commercially exploit this level, i.e. put it on 
a CD or any other electronic format that is sold for money, without my 
explicit permission.
You MAY distribute this BSP through any electronic network, provided 
you include this text file.

