Released: September 98
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Title                   : Brown Stuff
Filename                : brown.bsp
Author                  : Joo Teixeira
Email Address           : jtex@hotmail.com
Homepage                : search for QuakeVillage's LAN party webpage

Description             : Deathmatch-only Quake map.

                          Vertical spiraling layout,
                          extremely interconnected.
                          Fast.

                          Medium sized, comfortable max 6 players.

                          There's a nice contrast between
                          center and periphery, and bottom and top.
                          Be sure to run around to restock ammo and health.

                          It can't be promised there is no lava in the map.

                          Tools-of-the-trade:
                          2xRL, 1xTB, 1xGL, 2xSNL, 0xSSG,
                          1xRA, 1xYA, 2xGA, MH, Quad.
                          Useful items are exposed. Should be fun.
                          Pineapple abusers not welcome.

                          Texture theme is bolted base brown panels,
                          light-brown beam ends, brown metal tiled floor,
                          and dark brown ceilings.
                          (Sky is blue, though.)
                          Visuals are Dapak reminiscent.
                          Bright lights are used to simulate
                          lenticular halos.

Additional Credits to   : id software, Ben Morris,
                          authors of misc tools used (see below).

Beta Testing Crew       : QuakeVillage's fauna.
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Other Levels by Author  : qvilla.bsp, playg.bsp, tnt.bsp. (None released.)

Other Works by Author   : 1.
                          mdma deathpatch v2.1 - LAN deathmatch quakeC goodies:
                          - every feature is OPTIONAL and can be used CONCURRENTLY
                          - enhanced death aesthetics (gibs density and corpse momentum)
                          - deathmatch mode 3 (and 4 and 5) (like QuakeWorld)
                          - teamplay mode 3 (like QuakeWorld)
                          - teamplay mode 4 (10sec respawn penalty after fragging a teammate)
                          - deathmatch modifiers: Last Man Standing, Tag (IT has permanent Quad)
                          - weapon balancing options:
                            RL floorsplash/splashradius/selfdamage, limit rocket ammo,
                            start with SSG, more focused (powerful) SSG, replace NG with SNG
                          - fine tuning options:
                            remove penta/quad/ring, faster weap/ammo/armor/health respawn,
                            disable TB discharge, faster/slower quad, faster ring
                          - misc:
                            abbreviated messages, random respawn, team-wide fraglimit,
                            multi-skins support, etc
                          - visible weapons patch integrated, including crouch ability
                          - single-key operated admin menu (remote access possible)
                          - configuration can be saved

                          2.
                          mdma Reaper Bot hack (mdma add-on for the Reaper Bot by Steve Polge).
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : YES (5 respawn spots)
                          Normal Deathmatch (mode 1): 1x1, FFA 3-6
                          Permanent Weapons (mode 3): 1x1, FFA 3-4 players
                          Teamplay: 2x2, 3x3
Difficulty Settings     : No
New Sounds              : No
New Graphics            : Some tweaked textures.
New Music               : No
Demos Replaced          : None
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* Construction *

Base                    : New level from scratch, influences from designs
                          by Headshot, Ztn, Preacher and Harmageddon. See below.
Editor(s) used          : WorldCraft 1.5b
Tools used              : Arghlite, QuArK, RemipDLX, PaintShop Pro.
Known Bugs              : *BETA TESTING NOW!*
Build Time              : 3 weeks distributed over 2 months
Texture Wad used        : Quake.wad, plus a texture edited by Matt Sefton.

Some textures were edited by myself. Brrrrrr.
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* Copyright / Permissions *

Copyright Notice:
THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES.

You are free to copy this file for personal use,
or to make it available for redistribution.

Disclaimer:
Don't you make the mistake of EVER thinking THAT day it rained,
you had a car accident, you didn't manage to get laid, you got
a cancer or any other mishap BECAUSE you had played this map.
Even if it was true, the author wouldn't accept any responsibility
(and most probably would hit you in the face). SO BEWARE!

Copyright  1997 Joo Teixeira.
All rights reserved.
And then some.
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* References *

- harmdm1 by Harmageddon
  . completely vertical game flow
  . intuitive layout

- aerowalk by Preacher
  . vertical and compact layout
  . rocket-jump friendly optimizations

- misc maps by Headshot
  . well thought layouts

- ztndm6 (aka dapak12) by Ztn
  . effective layout, great functionality/area ratio
  . ergonomic scale
  . variations of floor height diversify rocket battles

- oddbase2
  . so-so map, with an inspired contrast between main 3d shaft
    and peripherical excentric corridors;
  . great in-out teleporter action :)

- Dapak team: Danimal & Headshot
  . map styling
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* Quake1 Recommendations *

The Omicron Bot, the Dapak deathmatch pak, and maps by Headshot,
Ztn, Preacher, Gandhi and Munyul are mandatory.
