==========================================================================
Title                   : Break014 v1.0
Filename                : break014.bsp

Author                  : Mikko Nieminen
Email Address           : mikkon@sci.fi
WWW                     : http://www.sci.fi/~mikkon/ (no Quake stuff
                          there, sorry)

Description             : Another deathmatch level. (Well DUH! =))
                          This time I decided to use the crappy
                          base-textures for making a kind of
                          futuristic-base-thingy.
                          Lots of weapons & other items, one train &
                          couple of wind tunnels bla bla bla..
                          Remember to set the falling damage to a high
                          value, There's no point in building a big
                          elevator shaft if you can just jump at the
                          bottom and lose 5% health.
                          Enjoy :P

Additional Credits to   : id Software for Quake
                          authors of Quest (R.I.P.)
==========================================================================



* Play Information *

Level Name              : Break014 v1.0
Single Player           : no
Cooperative 2-16 Player : no
Deathmatch 1-16 Player  : yes
Deathmatch Starts       : 11

Difficulty Settings     : no
Anything else new       : read it from www.bluesnews.com =)

Other Info              : I'd really like to hear some comments,
                          positive or negative. I've given you my email
                          address, now go ahead and use it!



* Construction *

Base            : scratch
Build Time      : a couple of weeks of not-so-hard working
Finished        : SAT 12.04.97

                Qbsp-time             : 2min 35s
                Light-time (-extra)   : 269s
                Vis-time   (-level 4) : 854s
                On P112.5 / win95 / 40mb ram

Editor(s) used  : Quest 1.1, TSE
Known Bugs      : weird gfx bug occurs sometimes in the switchable
                  lights -room.. If you know how what causes this let me
                  know.
                  Almost forgot - A few textures might not be aligned
                  that well.. I have a life too you know =)



* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include this text file, give me credit and ASK MY
PERMISSION. The .map may NOT be modified, sold, distributed etc.



* Where to get this and other BSPs made by me*
ftp.cdrom.com/pub/quake/levels/deathmatch/a-c/

