==========================================================================
Title                   : Break007 v1.0
Filename                : break007.bsp

Author                  : Mikko Nieminen
Email Address           : mikkon@sci.fi
WWW                     : http://www.sci.fi/~mikkon/ (personal hp)
                          http://www.sci.fi/~mikkon/doh/doh.htm (DOH hp)

Description             : A small but detailed deathmatch level
                          including some cool doors, wind tunnels and
                          crushers. I tried to make this level good
                          looking AND fun to play, since most of the
                          levels I've seen seem to forget one or even
                          both of those things.

Additional Credits to   : ID Software for Quake
                          Chris Carollo & Trey Harrison for Quest
                          Toni Wilen for help
                          NecKro & many others in #quakeed for help
                          all DOH members for playtesting
==========================================================================



* Play Information *

Level Name              : Break007 v1.0
Single Player           : only for checking
Cooperative 2-16 Player : no
Deathmatch 1-16 Player  : yes, 7 player starts (more coming in later
                          versions)

Difficulty Settings     : no
Anything else new       : no

Comments                : I'll leave this part to you.. Did you like
                          this level? Are there some things that really
                          suck in your opinion? Email me and let me
                          know! But go easy on me - I'm only a beginner
                          in making Quake maps...



* Construction *

Base            : scratch
Build Time      : About two weeks. I don't usually work on a level
                  more than two hours a day, but I did spend some time
                  on getting the func_train to work properly.

                Qbsp-time             : 291
                Light-time (-extra)   : 77
                Vis-time   (-level 4) : 1855
                On P90 / win95 / 40mb ram

Editor(s) used  : Quest 1.090
                  TSE (best text editor for pc)
Known Bugs      : One of the doors (the one consisting of small pieces
                  moving to different directions) doesn't work properly.
                  One of the pieces moves slower than the others,
                  altough the speed should be exactly the same. Anyone
                  got some ideas for this?



* Legal Stuff *

You may distribute this level and include it in any deathmatch compilation
etc., as long as you include my text file and give me credit. The .map may
be edited and compiled for internal use, but the modified level may NOT be
released without the author's expressed permission.



* Where to get this MAP *

Email me and ask nicely :)
