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* LEVEL INFORMATION *
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TITLE                   : Bovine Intervention
FILENAME                : bovine.bsp
AUTHOR                  : Michael "laerth" Daugherty
DATE                    : 04.21.2001
GAME                    : Quake
TYPE                    : DeathMatch
EMAIL ADDRESS           : laerth@planetquake.com
HOMEPAGE URL            : http://www.planetquake.com/cc/
 
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* LEVEL DESCRIPTION *
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In 1999, I worked on this map for awhile and eventually put it aside because I 
realized that my design techniques were pretty fucking flawed (i.e. still used 
carving and hollow). I then learned more efficient techniques and finished Timeless.
Since then I've worked on some Q3 maps, worked at EA for a few months, and 
started a FAKK2 single player level.

Thanks to some hardware fuck ups on my main 950mhz machine, I hopped back on my 
old computer and rediscovered this map. The map was 80% complete, so I touched 
it up over a week's time, tested it w/ some friends, and realized that it's pretty fun.

So why not release it?
 
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SINGLE PLAYER           : 1 Player Start   Point(s)
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 6 Player Respawn Point(s)
SUGGESTED PLAYER LOAD   : 2 to 5
 
DIFFICULTY SETTINGS     : N/A
CUSTOM TEXTURES       	: 	A few textures from Timeless
				A few light textures from Headshot's maps
					(http://headshot.terrafusion.com/)
				Stair lining from Bal (guessing).
					(http://www.planetquake.com/bal/)
				More stair lining from Gen
					(http://www.planetquake.com/gen/)
				Floor from who know's where.
				Few from Quake2, Unreal...
				(I apologize if I've missed any)
NEW SOUNDS              : No
CD TRACK #              : 3
 
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* CONSTRUCTION *
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MAP BASE                : Built from scratch
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 1.6 Beta Registered 
OTHER UTILITIES USED    : Wally, TreeQBSP, RVIS, and arghlite.
CONSTRUCTION TIME	: 7 days construction, 8 days tweaking/testing
BRUSH COUNT		: 1000something
ENTITY COUNT		: 300something
KNOWN BUGS              : I've probably missed some clip-bugs (q1's notorious
				tendency to fuck up angled walls).
 
COMPILE MACHINE         : PII 450 w/ 128MB RAM
 
BSP   TIME              : 27 seconds
VIS   TIME              : 310 seconds
LIGHT TIME              : 184 seconds
 
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* OTHER LEVELS BY THE AUTHOR *
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See my 20+ other releases at http://www.planetquake.com/cc/
 
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* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
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If you're a habitual strafe-jumper (like me), this map is going to be a pain in 
the ass. The constant changes in elevation via stairs make strafe jumping 
a little bit more difficult, and you may find yourself repeatedly getting stopped 
by the lips of steps. Also, the layout is pretty tight and is complicated with 3 
teleporters and 3 elevators, so the learning curve might be a bit higher than 
other maps.

<laerth> do you have any last comments on my map before i package it up for release?
<schmorky> just quote me in the readme saying "I predict that this map will revitalize the entire Q1 community."
<laerth> lol
<laerth> that's going in there
<schmorky> haha
<schmorky> liar
<schmorky> haha i just said that outloud with enunciation like a politician would use
<laerth> lol
<schmorky> with me driving every point home
<schmorky> and then wild applause at the end
<laerth> maybe i should quote that, too
<schmorky> hehe
<laerth> don't worry, nobody reads these things anyway
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* CREDITS *
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id Software             	: For Q1, Q2 and Q3(test)
redmund				: Testing
schmorky			: Testing
deek				: Testing
speedmole			: Testing


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* COPYRIGHT / PERMISSIONS *
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Authors MAY NOT use this level as a base to build additional levels.
 
You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS!!!. If you don't cooperate, then DON'T DISTRIBUTE
IT IN ANY FORM!!.
 
This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my permission.
 