23/4/97
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Title                   : Bacchus
Filename                : Bacchus.bsp
Author                  : Bacchus
Email Address           : ajt@force12.com
Description             : Deathmatch Quake Map
Files In Archive	: Bacchus.bsp, Bacchus.map, Bacchus.txt


Additional Credits to   : ID (for the obvious), Ben Morris (for Worldcraft)
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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : Yes
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None

* Construction *

Base                    : New level from scratch
Editor(s) used          : Worldcraft 1.1a
Known Bugs              : None
Build Time              : 3 days editing whilst "working" :), 1 Hour Compile.

* Other Info *

This is my first finished Deathmatch level, I've made it fairly small for 
fast and furious action - although there are one or two spots you can stop 
and take a breather (should you want to). I've tried to keep the architecture 
simple but effective for maximum speed and have instead used nifty (I think) 
lighting techniques to enhance the atmosphere. Consequently it runs 
very nicely with 10 players on my lack-lustre machine (P90 16MB), albeit at 
320x200. There is a secret room which should seriously improve your frag 
count and a super secret room which, if you find it, will make you very 
unpopular indeed *grin*.

* Licensing and Copyright *

I don't have a copyright and I couldn't give a toss anyway ;)


Bacchus
