10:14 PM 7/1/98    
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Title                   : the Asylum 

Author                  : Charles Daniel 
Email Address           : c66enforcer@juno.com
			only offer constuctive criticsm or comments..
			  
Web Page:               : The Dark Universe OF A DEMENTED MIND
			  www.geocities.com/SunsetStrip/Venue/4570/
			
Features:     	A Strange Killer vehicle, which moves with the grace and speed of a high performance racing car, as it mows down the unlucky fools in its path. A death chamber complete with an electric chair; A trap room with a death wish of its own! Sadistic crushers! ..jus check it out!!
		

Description: 
 
Your objective: Destroy the remains of the MOST DESPICABLE filthy ARROGANT race in the universe. They're residing in this strange installation, an asylum it seems but the habits of these disgusting monsters resemble the slave society you recently destroyed on Earth. Puzzled? You do recall being instructed to save the Earth, but then you were a very dimwitted marine to believe all that crap in the first place. Its time for you the retarded space marine to grow a brain, and indulge in the carnal spectacle of the most bloody holocaust in the history of 	humanity. Go, where no one has gone, beyond the oppressive limits set by rigid conventions and morals, and destroy the remains of this fucked up human civilization.  




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* Play Information *

GAME 			:For Quake
Single Player           : Yes: Maximum Overkill
Cooperative 2-4 Player  : 
Deathmatch 2-4 Player   : Yes; 8 DM positions.
Difficulty Settings     : yes. skill 3 is best with max. gore! (skill 0 is boring)
New Music               : 
New Sounds              : NO	
New Graphics            : No: ....maybe next version!
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, 
Build Time              : A long time
Editors/Utilities used  : BSP v0.90
			

Known Bugs              : None. See Tip if you are trapped in the jump lift. (There was once a no 			free edicts error, but that's fixed...if this happens please inform me)
			
Modifying:        you could do anything you want with the level, 
			steal my ideas but just make a better level. 
			Don't use my ideas to
			create any inferior crap. and don't change my
			storyline which ID software does not have the balls
			to use!
			You may distribute, but give me full credit and 
			include this text file intact..(but you can change 
			fuck to frig or f*ck!) 
			

Instructions:    	 Put asylum.bsp in your quake\id1\maps directory. Start Quake.
			 Choose skill level by typing  the following on the console: 
			'skill #' followed by 'map asylum' 
			START QUAKE in DOS! Or if you have enough memory start from 			command prompt with 
			quake -winmem 16

Feedback:            Give me feedback at c66enforcer@juno.com			
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SECRETS and TIPS: 
		In the trap room let the spikes kill the knights and make full use of all the crushers.   

Please email 
c66enforcer@juno.com  
for tips, walkthrough etc.  I need your feedback.

	
