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July 9, 2001 - Lord Asaki - Log 04
   Woah, I made a slightly enjoyable map!? Crazy...

November 28, 2001 - Lord Asaki - Log 04b
   Even crazier, people love it!

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* File Information *

Title            - Base of Two Deaths
Filename         - asaki04.zip
Files Included   - asaki04.bsp (try to guess)
                   asaki04.txt (you're looking at it)
                   asaki04.lit (file for colored lights)
Who am I?        - Lord Asaki
Email Address    - lordasaki@icqmail.com
IQC              - 59884126
Current Web Site - http://www.planetquake.com/vdq/asaki
Almost Forgot    - I suppose I have to mention that this
                   map is for Quake. Not Quake 2. Not Q3:A.
                   Quake. The original. Crisp and fresh like
                   a hot cup of coffee on a frosty summer
                   morning. Mmm...mountains...
Notice           - This map was originally released at the
                   QExpo 2001 - http://qexpo.condemned.com
                   At the time it was unfinished, but not
                   many people knew that. If you have this
                   version (the yellow map, as many have
                   called it), you can delete it if you wish.
Description      - At first, I thought I'd just try to alter
                   the original MAP file for id's DM1, but my
                   gut won and I wound up doing it over from
                   scratch. Now I hear it feels/looks nothing
                   like the latter, so I suppose that's a good
                   thing. My maps usually suck, but this time
                   I did a little playtesting and listened to
                   people's comments in IRC...and voila! It
                   turned out pretty nice! Then I got the crazy
                   idea that "Hey! I could release this as is
                   at the QExpo 2001!", and like the genious I
                   am, I released it. PEOPLE LOVED IT! I gotta
                   be honest with you, I was pretty surprised.
                   At the time, I thought my mapping career was
                   washed up, but after all the positive
                   feedback, and a few threats, I've now
                   properly finished the map. Hope you like the
                   new look. BTW, this map is -SMALL-.

                   P.S. If you haven't played the first release
                   at the QExpo, don't worry...you're not missing
                   anything ;)

                   P.S.S. If you honestly like the original look
                   better, I could rerelease it with some of the
                   new changes. Just ask me, I still have the MAP.

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* Credits/Thanks *

Credits           - id Software for the original layout, title,
                    and gfx. I doubt I have to mention Quake as
                    well, but I will anyway cause it rules =)
                    Starbuck for the groovy intermission texture =D
Playtesters       - If I can remember correctly, from IRC rooms
                    #qc and #terrafusion:
                    E-Werd (losing to him really helped)
                    Paul (hope he likes the new version)
                    CardO
                    This other #TF guy...I forgot
                    Scampie (shrimp wear shorts)
                    LTH
                    JBallou
                    Coburn
                    PainQuin
                    SSJ4-Death
                    Maybe one more person from #qc, I'm dumb
Additional Thanks - DaZ for reviewing and pointing out that my
                    textures were ugly. No one else did =)
                    CocoT for having silly ideas =)
                    Aardappel for slightly inspiring me and for
                    idling away his days in #terrafusion.
                    Riot for his fancy new light utility.
                    Oh no! I lost the readme for LV21!
                    Well...the guy that made LeetVis ;)

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* Play Information *

Single Player       - No, you silly goose!
Cooperative         - No, no, no, a thousand times no
Deathmatch          - You sunk my Battleship!
Difficulty Settings - Just use different opponents
New Sounds          - I dig 'em, but no
New Graphics        - New textures modified by me from id's
New Monsters        - What you talkin' 'bout, foo'?
New Demos           - Sure, you can watch me die (sarcasm)
New Models          - Ooh...maybe (not)
QuakeC Patches      - Not this time, chummer

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* Changes from the QExpo 2001 Release *

- Of course, there's totally different textures.
- The Quad damage was removed by request from several people.
- New room for the intermission scene, that's where the sign
is now, in case you were wondering.
- Some of the architecture was improved, shouldn't affect play.
- Now uses Radiosity lighting.
- Made the lights less yellow, also added some blue and red lights.
- Spawn points are more clearly pointed out.

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* The Stuff You Really Want to Read *

Player Load - Up to four players can duke it out, you can
              choose your own method for doing so. I used to
              have more spawn points, but for safety reasons I
              cut them down to four.
Item Load   - Super Shotgun
              Nailgun
              Super Nailgun
              Rocket Launcher
              Plenty of shells, nails, and rockets
              Yellow Armor
              Healths
              Megahealth
Methods     - Idunno about you, but I like playing this with the
              deathmatch setting on 2. Looks a bit nicer in GL.
              Looks even nicer in an engine that supports colored
              lighting using external LIT files. If you've got
              skybox support, I suggest using either space1 from
              Quake 2, or any other starry sky looking, uh, sky.
              I've had a few people ask this, and NO, you do NOT
              have to use an engine that supports LIT files to
              play this map. The LIT file is external, and is
              only there to satisfy the eye candy needing people.

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* Construction *

Base         - New DM level from scratch, loosly based on
               layout of id's DM1 - Place of Two Deaths.
Editors used - QuArK 4.07, Notepad, PSP, TQBSP, LV21, Q1Rad
Known Bugs   - Maybe someone could make some waypoints?
Build Time   - Not as long as some of my other maps =)

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* Disclaimer/Copyright/Permissions *

You've seen these before, but I'll include it anyway.

I think you know the routeen...You can do whatever you want with
this map, just keep my name where it belongs. If this file
causes you to suffer severe physical pain and you cannot eat or
sleep, see a doctor. If anything happens to you because of this
map, I take NO responsability for your foolish actions. If you
stay up all night for weeks and become sick from lack of things
you should have been doing instead of playing Quake all your
life (i.e. eating, sleeping, taking a shower, going to work,
school, etc. etc.), it is also not my fault. Use this map at
your own risk. All trademarks are copyright their respected
owners. Quake, the Q, DeathMatch, and most of the textures used
are copyright id Software...See? You already knew all that
stuff. By the way, by reading this (or even if you don't read
it), you hearby agree to the terms set in this...uh...thing.
I am not liable for what you do after reading this. Don't go
off and milk a bunch of cows, cause it's not my fault. You must
be really bored, huh? Why don't you go play the map now?

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