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	 -Castle of Carnage for Quake-
		DEATHMATCH LEVEL
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Level last updated: 27.06.98
This file last updated: 27.06.98
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*Title: Castle of Carnage
*Filename: APDM5.bsp
*Author: Andrew Palmer (Thanatopsis)
*Extra info: 
*Additional credits: ID software, Ben Morris, 		Stephen Polge (reaper bots) and Richard 	Fuller.
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*Single Player: Bollocks!
*Co-operative: BOLLOCKS!
*Deathmatch: Well, that's the idea.
*Teamplay: You can try it.
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*Level info: After doing all of my other levels, 	which were set in the future, I decided 	to try a medievil style level. This is, 	obviously, it. There is alot more moving 	shit in this level than in my previous 		levels although there aren't any secrets 	(although, to be honest, you had to be 		pretty f**king thick to miss the secrets 	in my other levels). Borrowing from DM2 	I have built my own lava trap. Mine is 		different in that the person who 		activates the lava pit is trapped, 		temporarily in a small room above 		another lava pit. People who get caught 	on the main lava trap have a chance to 		escape and press a switch which lowers 		the trap activator into lava. As well as 	this, I also borrowed from DM5 except my 	version has a switch which teleports you 	out of the room once you have collected 	the rocket launcher. Gits will wait in 		the corner of this room for someone to 		run in and flick the switch, 			telefragging both players (this doesn't 	happen often). There are a few other 		cool bits which aren't borrowed such as 	the staircase which forms when you shoot 	a darkened button and the continually 		moving quad damage platform. There is 		quite alot of detail in the level and I 	am particularly proud of the outside 		area with bumpy ground. The level is 		quite dark but probably alright for most 	people (if it isn't, try turning up the 	gamma correction).
*Weapons info: As usual in my levels, all the 		weapons are in although there are more 		than one of most weapons such as the 		rocket launcher, super shotgun and 		perforator. Because of this, the play 		should be quite balanced. If you hate 		the item placement then get in touch and 	I'll send you the .MAP or .RMF file so 		you can edit it to your liking. As for 		powerups, there is plenty of armour, 		lots of health and a quad damage.
*Intermission: I'm afraid there are four of them 	as I just got carried away.
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*Basis: Totally new.
*Build time: A week or so.
*Editor used: Worldcraft 1.5b (shareware).
*Compile System: P200 MMX, 32MB RAM.
*Compile time: These are guesses as I forgot
	       120 seconds for QBSP
	       1800 seconds to VIS
	       640 seconds to LIGHT
*Map Information: Solids 	= 1849
		  faces 	= 10498
		  pointentities = 315
		  solidentities = 31
*Known bugs: No 'proper' bugs. However, if you 		die in between a door and it closes you 	sometimes drop out the level. This 		doesn't cause any problems and rarely 		happens + it also happens in some of 		id's levels so there and at least there 	are no items falling out the level (an 		item falls out of E2M3 in Quake).
*Speed info: It should run smooth on most modern 	PC's. The R_SPEEDS values are never much 	above 700 anywhere on the level so there 	shouldn't be any problems.
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<ENGAGE HARD STREET NUTBALL MODE>
*Gonna git ya ma ovver levels boyee!

FOR QUAKE: APDM0.ZIP (DEATHMATCH 2-6)
	   APDM1.ZIP (DEATHMATCH 2-16)
	   APDM2.ZIP (DEATHMATCH 4-16)
	   APDM3.ZIP (COMING SOON)
	   APDM4.ZIP (DEATHMATCH 2-10)
	   APDM5.ZIP (DEATHMATCH 2-12)
	   DMSTART.ZIP (DEATHMATCH 2-16)
	   BLOODBOY.ZIP (QUAKE SKIN)
	   PUNISHER.ZIP (QUAKE SKIN)

FOR QUAKE 2 : Nothing as yet as I'm still lapping up Quake in deathmatch.

FOR DUKE 3D: THE_BASE.ZIP (SINGLE 1-8)

FOR THE HELL OF IT: Photocopying my bum. (er... not really, that's a bit stupid)

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Visit Dystopia at:

HTTP://CLANS.QUAKE2.CO.UK/DYSTOPIA

It's our clan which you are welcome to join as we just started up (as you'll probably be able to tell as most of the pages are unfinished. If you do decide to join you'll have to E-mail:

	DDEMONIAC@GEOCITIES.COM

this is not me but a friend and yes that is two d's in ddemoniac not a typo. We need some good players who can at least beat Reaper bots senseless with no hassle on skill 1 or greater.
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