Use notepad and stick on word wrap
================================================
            -The Furnace for Quake-
	        DEATHMATCH LEVEL
================================================
Level last updated: 25.05.98
This file last updated: 25.05.98
================================================
*Title: The Furnace
*Filename: APDM1v2.bsp (see level info)
*Author: Andrew Palmer (Thanatopsis)
*Extra info: Er, nope...
*Additional credits: ID Software, Ben Morris, 		Stephen Polge (for Reaper Bots), and 		Winzip.
================================================
*Single Player: Not on your nelly.
*Co-operative: Good Lord! <choke>
*Deathmatch: Why, of course!
*Teamplay: Yep, definitely (just not with Reaper
	dolts)
================================================
*Level info: This level is the follow-up to my 		previous APDM0 level. APDM0 is cool but 	only suitable for a small number of 		players. I thought I would be a bit more 	daring 	and make a larger level with 		some cool shit in it. This level is 		medium sized and is set in some kind of 	base, in the centre of which is a large 	furnace with a bridge across it. There 		is a sniping point above the bridge but 	shoot the switch above it and any 		snipers will be pushed into the lava 		below. There are three relatively large 	rooms plus one or two small ones, all 		linked together by corridor and 		teleporters. All of the ten deathmatch 		start points are in small alcoves at the 	side of rooms because there is nothing 		more irritating than being telefragged 		when you're doing well.
*Updated level: This level was originally made 		in 1997 but I recently re-built the 		entire level from scratch. The level now 	runs a little faster and looks several 		billion times better than before. The 		item placement is almost exactly as 		before but some of the scenery has been 	enhanced so you don't get stuck on stuff 	when trying to escape. Some of the doors 	open differently and Reaper Bots seem to 	react better to them. The lighting is 		far better, as is the architecture. 		Finally, try to find my little extra 		touch which I added - look for a light 		with a damaged wire...
*Weapons info: All of the weapons are in there. 	The lightning gun is hidden behind a 		panel though, if you can't find it 		reaperbots will but it's pretty obvious. 	The rocket launcher is easy to find but 	hard to obtain if you're not at it 		quick. If people keep grabbing it why 		not wait in the room directly above it 		until it appears and jump down on it and 	practically guarantee getting it. The 		red armour is easy to get (shoot a 		switch) and the quad damage... well, 		you'll find it.
*Intermission: Yes 3, and they work!
================================================
*Basis: APDM1 (version 1)
*Build time: A bloody long time.
*Editor used: Worldcraft Shareware.
*Compile System: AMD K6 P200 MMX, 32MB.
*Compile time: About 60s to QBSP
		2210 seconds to VIS
		500 seconds to LIGHT
*Map Information: Solids	= 1383
		  Faces		= 8233
		  Pointentities = 347
		  Solidentities = 20
*Known bugs: There aren't any as far as I know.
================================================
*Please look at my other work:

Note: <i> means the level is incomplete.

*For Quake: APDM0.zip    - The Tower
	    APDM1.zip    - The furnace
	    APDM2.zip    - The Underground Base
	    APDM3.zip    - The Factory <i>
	    APDM4.zip    - The Lava Pools
	    DMSTART.zip  - Deadly Decisions <i>
	    DYSTOPIA.zip - Dystopia <i>

*For Duke3D: The_Base.zip - The Base

*For a laugh: selotape on the end of the kitchen 	taps.
================================================
Please visit Dystopia at:

HTTP://CLANS.QUAKE2.CO.UK/DYSTOPIA

We are currently a Quake + Quake II clan but we need more members and someone to manage the clan. Don't worry about the website, we just need someone to organize the games, boss people about and get new recruits.
================================================