       Use Notepad and stick on word wrap.
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	    Quake Deathmatch Level!
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This file updated: 13/12/97
This map updated: 13/12/97

***I've got QUAKE 2 - It's 2000 time better than ***Quake - go and buy it now please.

*Title: The Tower	V1.5 (see end of file)
*Filename: APDM0.bsp
*Author: Andrew Palmer (Bloodboy/thanatopsis)
*E-mail adress: I have no E-mail adress! boo hoo!
*Extra Info: I am a poor little boy with no modem
	and no network connection. For my Quake 	deathmatching pleasures I use the 		superb Reaperbot (V0.8) by Steven Polge.
	They rock! I'm also quite new to quake 		and can only seriously kick reaper ass in 	skill levels 0-1!
*Additional credits: Steven Polge, ID Software, 
	Ben Morris, Richard Fuller and Winzip.
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IMPORTANT: Make sure there is no frag or time 		limit on or the samelevel CVAR is set to 	1. Otherwise the level tries to change to 	a level called DMSTART which may cause 		Quake to crash if it can't find it.
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*Single player: If you want to check it out
*Co-operative: Don't be stupid, Duh!
*Deathmatch: Of course, it's the best way to play
	I recommend between 2 and 6 players but 8 	is also OK. Anything higher is bedlam!
	I've tried 15 Reaper Bots and the frags 	went through the roof - I got about 300 in 	fifteen minutes!
*Teamplay: Yeah! it's quite cool as the level is 	kind of divided so one team hangs around 	the lightning gun and megahealth and the 	other team stick near the rocket launcher 	whilst the mega armour is in the middle. 	Try it with reaper bots 2 on 2!
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*Extra Level Info: The level is quite small but 	not insanely small. It consists of a tall 	room with walkways and stuff in it and 		another room with a lightning gun in it. 	There are a few teleports but the 		destinations are out of the way of the 		action. If you 	are a sad lonely camping 	player, tough shit, there is nowhere to 	hide really. Check out my screenshots to 	see what the level looks like.
*Weapons info: All the weapons are in and are 		scattered around evenly to give people a 	chance. Because the level is not that 		large there is no Quad damage or 		invunrability.
*Intermission: Yes
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*Basis: My old Dm7 map.
*Editor used: Worldcraft because it's the best.
*Compile system: K6 P200 MMX, 32MB RAM.
*Compile time: A few minutes. (due to 100 lights,
	full VIS + extra light sampling)
*Known bugs: None although items sometimes appear 	in teleport destination spots for no 		reason just like in IDs brilliant DM 		levels. Oh well. Must be a bug.
	NOTE: This doesn't seem to happen now 	since I re-built the level.
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*You can also check out: The other stuff I have done. I've done quite a bit now, but it takes a long time. So far there is:
	APDM0: APDM0.ZIP
	This level, it's cool and lots of fun.

	APDM1: APDM1.ZIP
	My second level, much better, much cooler 	and for many more players (4-16).

	APDM2: APDM2.ZIP <not quite finished>
	This is going to be good, it's bigger than 	DM8 and has lot's of large open areas as 	well as confined areas. So far, it rocks.

	THE_BASE: Duke Nukem single player level, 	My first ever level... ever. It took ages, 	since I finished it I have added bits and 	sorted out every little problem. It's big, 	supports co-op and has skill levels.

	I've done a couple of skins too. I doubt 	you will find them anywhere though because 	I haven't released them but one of them is 	good (the other is OK).

	Hopefully, I'll be registering worldcraft 	- as soon as it supports Quake 2 then I 	can make levels for that. If anyone who 	can program in Quake C is out there MAKE A 	QUAKE TO QUAKE 2 MAP CONVERTER PLEASE!!
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*QUAKE 2: Sorry, I have been on my own all weekend 	and need to let it out.	QUAKE 2 IS THE 		BEST GAME I HAVE EVER PLAYED. (But will 	someone tell JC to make the mouse wheel 	work properly. I want to use it to cycle 	through Quake 2's meaty weaponry but it 	only works once either way)
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Please visit Dystopia at:

HTTP://CLANS.QUAKE2.CO.UK/DYSTOPIA

We are currently a Quake + Quake II clan but we need more members and someone to manage the clan. Don't worry about the website, we just need someone to organize the games, boss people about and get new recruits.
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*THIS IS AN UPDATED LEVEL:
	This level was once called DM7 and was 		basically the same in layout as the map in 	this archive. Since it was my first level 	I made a bit of a mess of it and it 		wouldn't VIS properly. This is why I 		re-wrote the map.
	This version (1.5) cures many of the 		problems of the first map and adds to it 	aswell. It still has 8, out of the way 		start points but some of them are 		repostioned to concide with some of the 	new architecture. I have added an extra 	corridor which enables you to get from the 	bottom of the megahealth room to the top 	of it. A few of the powerups have also 		been repositioned. The walkways and 		doorways are now easier to get around 		without getting stuck on things, which was 	pain in the arse before.
	Cosmetically, the level looks completely 	different, it has new textures, new 		architecture and more sombre lighting. It 	now looks quit cool and has visible light 	sources rather than bright lights 		everywhere. There is much more detail but 	the running speed isn't really affected 	because it VISed properly. There is an 		outdoor area, but you can't go out there 	or see much of it as it is just for 		effect.
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