February 2000

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Title                   : Ravages of Sanguine
BSP Name                : alkdm01.bsp
Author                  : Shaun Ross aka [Kona]
Release Date            : 10th February 2000
Email Address           : alkali@ihug.co.nz
Home Page               : http://render-seed.cjb.net

			  Ethereal Hell: SP Map Reviews
			  http://etherealhell.cjb.net
			
Map Description         : Not many corridors, just four huge rooms where you can't run far from 			  the action.
			  
Other maps by Author	: Feb 00 - Mel Soaring 4: The Savage Sanguine (Q1SP)
			  Dec 99 - On A Dreary Night (Q2DM)
			  Dec 99 - Mel Soaring 3 - Tomb of the Makron God (Q2SP)
			  Nov 99 - Pillars of Pain (HLSP)
			  Oct 99 - Mel Soaring 2 - Star Rancor (HLSP)
			  Sep 99 - Mel Soaring - Hear Me Roar (Q2SP)
			  Mid 98 - The Alkado Adventure (Quake PC)

Other Info		: Please email me if you liked this level. 
			
			  This entire level is a section out of Mel Soaring 4: The Savage 				  Sanguine (which you will find on my map review site). 
			  And just like Mel Soaring 3, there was one particular section which I 			  thought would make a good deathmatch level. 
			  Four very large rooms connected together.			  
			  I re-textured everything using the Rubicon textures

			  Hint: shoot the black air vents under the stairs for secret weapons :P

Additional Thanks to    : Ben Morris for Worldcraft, ID Software for Quake
			  The guys who made TexMex and Quark4
			  Textures by John Fitzgibbons, http://weber.u.washington.edu/~johnfitz/

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* Installation *

Unzip alkdm02.bsp to quake/id1/maps directory. At console type
map alkdm02

* Play Information *

Game                    : Quake
Single Player           : No
Cooperative Play        : No
Deathmatch Play         : 2-4
			  
* MAP Information *

Solids			: 1115
Faces			: 6500
PointEntities		: 252
SolidEntities		: 20
New Textures            : Rubicon textures by John Fitzgibbons
New Enemies/Sounds      : No
New Weapons/Quakec	: No

* Construction *

Base                    : From Scratch
Construction Time       : Original design (alk05) about a week, converting to alkdm02 a few days.
Build programs          : Qbsp, ArghLight, rvis, 
Build Time              : QBSP  - 60sec
			  ARGHLIGHT - 230sec (extra)
			  RVIS   - 1220sec, (level 4)
			  Total - 1510sec, 25min
Compile machine         : P3 450mhz, 128mb RAM, Riva TNT2
Editor used             : Worldcraft 1.6a Reg
Known Bugs              : None

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.