/L20"UC" Line Comment = // Block Comment On = /* Block Comment Off = */ Escape Char = \ String Chars = "' Nocase File Extensions = UC INT
/Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> , .?
/Function String = "%^([a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9]+^)[ ^t]++([^p*, ^t^[^]a-zA-Z_0-9.]++)[~;]"
/Function String 1 = "%^([a-zA-Z_0-9*&$]+[ ^t]+[a-zA-Z_0-9]+^)[ ^t]++([^p*, ^t^[^]a-zA-Z_0-9.]++)[~;]"
/Function String 2 = "%^(state [a-zA-Z_0-9*&$]+[ ^t]+^)"
/Indent Strings = "{"
/Unindent Strings = "}"
/C1"UnrealScript Keywords"
abstract actor auto
begin bool break byte
case char class coerce config const continue
default defaultproperties do double dot
else enum event exec extends expands
false final float for foreach function
globalconfig guid
if ignores import int iterator
latent local localized lodmesh log login
mesh 
name native nativereplication new noexport none null
operator optional out
plane preoperator private protected public
reliable replication return rot rotator
self simulated singular sound spawn state static string struct super switch
texture transient true
unreliable
var vect vector
while
#exec
'
/C2"Operators"
+
-
=
// /
%
&
>
<
^
!
|
`
/C3"Common UT Classes"
BotReplicationInfo
CTFReplicationInfo
GameReplicationInfo
Pawn PlayerPawn PlayerReplicationInfo
