
  Version 2.29 (6.1.98)

   - Speed up the code (now it can be enough fast on 386DX)
   - In previous version EXE size was 90kB...now only 70kB
   - New background (in that old one letters was not very good visible)
   - Bugfix in looped sample
   - Autosetting digital amplification to best value, but still can
     be modified. Also maximum checking was removed, now do whatever
     you like with this value from 0 to 16.
   - Better bars interpolation in screen 3
   - Added Dos-Shell function (F8) because now is less of conventional
     memory needed...
   - Added some halfcircle meters in module load screen
     (someone asked me to do that :)

  Version 2.30 (8.1.98)

   - Better Sound Blaster autodetection
   - Better song, memory and hardware info in screen 4
   - 16bit and stereo output correction, error was in showing
     the frequency and playing resolution with 8bit cards
     (sorry for diz but i have 16bit card :)  [ Bug reported by PMD ]
   - Halfcircle meters speed correction
   - Not full segment memory allocation bugfix :-)
   - Virtual 8086 memory mode correction
   - Bugfix in playing under Windows (not tested yet)

  Version 2.31 (13.1.98)

   - Again speed up the code (small ASM optimization :)
   - 64kB more free memory for DOS-Shell...
   - Sorting files in alphabetical order
   - Support for ZIP archives (some asshole asked me for diz :)
   - Some little bugs removed

  Version 2.32 (24.1.98)

   - Added Disco mode with phong shaded light bulbs (TAB key)
   - Bug fixed in handling more than 1 ZIP archive in same directory :))
   - Again speed up the code (another things rewritten to asm)
   - Added V86 slow mode warning
   - Added harddisks detection not only C:,D:,E:
   - Speeded up phong shading in disco mode (using FPU if present),
     now this mode is running like another background :))
     btw: cannot exit from this mode cause of saving 64kB of memory :(
   - Added video speed counter, hold down left Shift to see Frames/Second

  Version 2.33 (26.1.98)

   - Added x86 machine type and speed detection (F5)
   - Removed Default amplification option from command line
   - Another bug in S3M loader (I hope the last one)
   - Added playlist function, read README.1ST file (Jerry0 asked for diz :)
   - Added stop module function (F11)
   - Again and again speed up the code (I'll probably rewrite it all to ASM :)
   - Fixed bug with loading corrupted module from archive
   - Archive extracting shell is now in GFX !

  Version 2.40 (30.1.98)

   - Module to WAV converter (usefull for later WAV to MP3 converting)
   - WAV samples and XI instruments playing
   - Instrument select and play at specific note while module playing
   - Some little desktop changes
   - You can now select if player will autodetect your Sound Blaster
     using hardware detection or using the BLASTER environment variable
   - Fixed bug with 16bit scopes

  Version 2.41 (8.2.98)

   - No environment area modification just for safer DOS-Shell
   - Complete error messages
   - Improved module to WAV converting (still beta test)
   - Another bug with stereo scopes fixed :)
   - Channels and istruments scrolling with Up and Down arrows
   - Small info screen improvement
   - Added new keys: Backspace - Restart song, Home - Previous pattern

  Version 2.42 (21.2.98)

   - Higher S3M effects fixed
   - Speed up code (text procedures)
   - Less conventional memory used (smaller code)
   - Improved AWE32/64 detection
   - 32bit mixing routines
   - Added support for Ping-Pong loop in XM modules

  Version 2.42a (6.3.98)

   - Patterns are now stored in compressed format + realtime decompress,
     simple compression type as used in Fast Tracker patterns...
   - Sound Blaster 2.x detection fixed, too short loop while waiting
     for initialize the soundcard

  Version 2.42b (8.3.98)

   - Preoptimized version, size reduced by 5kB of code !!
   - Improved high frequency filters, /Tx option

   * Preparing IT (Impulse Tracker) modules support and player
     will be rewritten to protected mode in a few weeks (TMT 2.0 r00lz!)
     AWE32/64 in native mode soon, Desktop in 640x480,256 using Linear
     flat FrameBuffer of VESA 2.0 (ohyeah?)
   * Also maybe RTM (Real Tracker Modules)
