Scripted Operations

TTM extends its functions by combining several operations and adding interesting effects.

Bubble Circle | This functions draws several blending drops around the thick point.
Bubbles | The bubbles functions simply draws several blending drops to random positions.
Cheese | Waves and shadows the texture by turns.
Disk | Combined function of circles and blending drops.
Fractal line | Fractal lines are lines which are very willful. They start and end at the cursor points but don't take the shortest way.
Grid Lines | Draws a pattern which consists of vertical and horizontal lines.
Put buffer as sprites | Takes the image from the buffer and draws it onto the raw texture. The position is around the thick point and the size and angle is dependent on the position of the thin point. The upper side of the sprite will be at the position of the thin point.
Put several sprites | Like above. Draws several sprites from the buffer on random positions and with random angles. The functions has the same configuration as the mix buffer operations.
Random lines | Draws several lines at random positions.
Shade bobs | Draws some blending shade bobs.
Sorted lines | Several lines with the same direction, random length and position are drawn. The direction is the angle between the thick and the thin point.
Spheres | Like the bubbles function, but the place where the spheres are drawn will be deleted first.
Spiked ball | Combined function of the flash operation. The spiked ball is drawn around the thick point and has a size equal the distance between the thick and the thin point.
Super noise | Runs a extensive noise operation several times. Good for making star fields.
Super random lines | Adds a lot of very thin lines to random positions.
Super shake | Runs some wave vertically and wave horizontally several times.
Super water | The image will be completly smoothed and then watered with itself.
Torn sphere | This function draws a sphere and some distortion circles arround.
Water effect | Generates a plasma and modifies the current raw texture using shifting operations dependent on the generated plasma. The shifting direction is the angle between the thick and the thin point.
Water with buffer | Like the water effect, but uses the current buffer instead of a plasma. The buffer should be very smooth to get good effects.
Waved blur | This functions waves horizontally and smoothes the image by turns.
Waved_blur(randomized) | Like the waved blur but waves in several directions.