*********************************************************************
*************************** Seq2Pic98 1.01 **************************
********************** http://cust.nol.at/ppee **********************
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Hello!

Want some Information about Seq2Pic98? Ok, so first thanks for having
a look at it. I hope you find it useful and like it. Seq2Pic is 
freeware, you can copy it so often you want, load it up somewhere or 
delete it if you don't like it. 

But remember: The author, thats me, isn't reliable for any damage
Seq2Pic98 may cause. But this case should never happen. 

And you may not change any content of this package! Don't even try it!

 @-----------------------------------------------------------------@
 |      Code by Nikolaus Brennig, 18, using Watcom C++ 10.6.       |
 |    Thanks to the Internetresources when i searched for help!    |
 |  Copyright  1998 by Punk Productions Electronic Entertainment  |
 @-----------------------------------------------------------------@

Why use Seq2Pic98:
==================
Let's say you have a number of Bitmaps with the same size in one
Directory and you want to paste them all in one Bitmap, for simplier
use during programming your graphics.. So the old way was to create
a Bitmap with the desired Width and Height you needed in your 
preferred Paintprogram, and then simply past every Bitmap by hand into
your self created Bitmap, and then save it. Ok, it doesn't sounds
difficult or of much work, but what when you have about 100 Bitmaps??
Then it will be much work! And if you changed some frames?? So then 
you would have to create your Image and past the 100 Pics again, and 
again if you say delete your image! So, thats the reason why Seq2Pic98 
is there. It simply should do some boring work for you. Why we have 
computers! ;-)

How to use Seq2Pic:
===================
First important note: The whole program is controlled with the CONTROL
PANEL (The dialog that is loaded at startup, that thing with the Buttons)
There are several buttons you can press, but what are they doing???

INPUT: 
This button enables you to load the Bitmapfiles. Use SHIFT and/or CTRL
to select the Bitmaps. If you only select one Bitmap, it will give an 
error...

OUTPUT: 
Use this button when your Picture is finished and you want to save it. 
For now you can only save it in Bitmapformat.

QUIT: 
Hey, what do you think? ;-)

HELP: 
A minimal Helpdialog, for those of you who are to lazy to read this one ;-)

SHOWPIC:
Say you've loaded a picture and then you switch between your other appz
you've already open. If you then want to switch back and view your Image
this won't be possible due to that the ImageWindow has no SystemMenu
and doesn't appears in the TaskMenu.

RESET: 
Do this if you have created a pic and want to create it again to change 
the size, or somethin' like this. Its simply the same as when you start 
the program again.

----------------------------------------------------------------------------
REQUIRED INFORMATION:
This information has to be edited by you so Seq2Pic98 can work properly!

Width in Tiles: 
Say you want to create an Image with 10 Pics in Width each 64x64 Pixels 
in Size. Then your value will be 10! Did you understand it? Sure...

Number of Bitmaps: 
If you want to load 123 Bitmaps, your value will be 123!

============================================================================

Ok, thats all. Hope it helps. If you have any comments or critics or whatever,
simply mail me at Nikolaus.Brennig@nol.at or visit our Homepage at:
http://cust.nol.at/ppee and look for newer Versions!

ok, bye and have fun!

HISTORY:
========
8th December, 1998 - Version 1.01:
+ Added Button "ShowPic" to menu to reshow the Bitmap if it was lost under 
  tons of other windows and you don't want to minimize all the other windows
  to find you Bitmap on the screen :-)
+ Added Savemenu to choose between 16, 24 or 32 bit Bitmaps to save.
+ Implemeted a Check if only one Bitmap was selected to load.
- Fixed Fatal Bug when saving Bitmaps bigger than screenresolution.
- Fixed Bug when creating the Bitmaps bigger than screenresolution.

5th December, 1998 - Version 1.0:
* First Release...

