*********************************************************************
*************************** MIPMAPPER 1.0 ***************************
********************** http://cust.nol.at/ppee **********************
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Hello!

Want some Information about MIPMAPPER? Ok, so first thanks for having
a look at it. I hope you find it useful and like it. MipMapper is 
freeware, you can copy it so often you want, load it up somewhere or 
delete it if you don't like it. 

But remember: The author, thats me, isn't reliable for any damage
ShadowMaker may cause. But this case should never happen. 

And you may not change any content of this package! Don't even try it!

 @-----------------------------------------------------------------@
 |      Code by Nikolaus Brennig, 18, using Watcom C++ 10.6.       |
 |  Copyright  1999 by Punk Productions Electronic Entertainment  |
 @-----------------------------------------------------------------@

Why use MipMapper:
====================
Wanna use MipMapping in your 3D Game? And you're tired of generating
your MipMaps out of your Texture by hand? Yes? Then use MipMapper...

How to use MipMapper:
=======================
LOAD: 
Use this button to load your Texture.

GENERATE MIPMAPS:
This will create the Mipmaps and save them in the directory were your
texture is from, with the name of you texture + i, where i is an
increasing number from 0 to 5 ( Mipmaps ). Be sure, before pressing
this button that you have loaded a texture! ;-)

QUIT: 
Hey, what do you think? ;-)

HELP: 
A minimal Helpdialog, for those of you who are to lazy to read this one ;-)

============================================================================

Ok, thats all. Hope it helps. If you have any comments or critics or whatever,
simply mail me at Nikolaus.Brennig@nol.at or visit our Homepage at:
http://cust.nol.at/ppee and look for the latest Versions!

ok, bye and have fun!

HISTORY:
========
29th January, 1999 - Version 1.0:
* First Release...

