		QuakeNet 2.0
		------------

What:
	A Win95 program that will make it very easy to connect to internet
        Quake servers. The program updates its server list from the Ironman
        list, which is updated every 5 minutes. QuakeNet gives information
        such as the servername, IP address, map being run, number of players,
        and pingtime to the server from YOUR computer to get an idea of how
        good of a connection you can get.  Once you see a server you like,
        you can click on it, and QuakeNet will try to connect your _running_
        session of Quake to that server.

Why:
	I was sick of searching the WEB, then cut-and-pasting IP addresses
        into Quake only to find out that the server wasn't up, too slow, or
        full.  QuakeNet takes care of a couple of these tasks for you
        automatically.

How:
      1)Run the "INSTALL.BAT" file. This should copy a bunch of files that 
	are needed for QuakeNet to run properly.

      2)Connect to the internet, then start QuakeNet.  At startup, QuakeNet
	will automatically get the latest serverlist from the Ironman list.
	
      3)Use the "Quake!" button to launch Quake.  This runs the Q95.BAT file
        that came with Quake.  Q95.BAT sets Quake up to run over the internet
        (TCP/IP).
      4)Once Quake starts, bring down the console window with the
        "~" (tilda) key.  Quake only accepts commands into the console, so
        it must be down for QuakeNet to work. 
      5)Hit "ALT-ENTER" to bring Quake into a window. If you run Quake at 
	high resolution, ALT-ENTER might mess up, so hit ALT-TAB instead to 
	switch back to QuakeNet.  Now you should be all set to try the 
	different servers.

	Use the "Ping All" to ping all servers in the list. This takes about
        3-4 seconds per entry, so it could take a couple minutes. Use the
        "Ping" buttons to ping an individual server. The time is updated
        below the button.  The ping times are color coded, based on the time.
        0-200ms is green, which is a pretty good connection. 200-300 is
        yellow, which is a marginal connection. Greater tha 300ms is a poor
        connection, and is red.  "PING" time is the amount of time it takes
	for a packet of data to travel from your computer to a server, and 
	again.  It is a pretty good indicator of your connection to a server.
       *After QuakeNet finishes pinging the servers, it will sort the list by
	ping time, with the fastest at the top of the list.

	The "Update" button gets the latest serverlist from the WEB.
        QuakeNet gets the list from "citrix.progress.com/servers.html".
        This is updated every 5 minutes, so the info is pretty current.
        Quakenet doesn't automatically download the latest list every 5
        minutes, because this would take up some of the much needed
        bandwidth while your playing Quake.  If Ironman changes the format
	of his page (which has happened before), let me know, and I will
	update QuakeNet to read the new format.

	Use the long button with the server name on it to try to have Quake
        connect to that server.  QuakeNet looks for a window with "Quake" as
        the title, so try and make sure that the REAL Quake is the only
        window with that title.
	
	The display also shows which map is being played, how many people
        are on, and maximum allowed.

New Stuff:
	Tabbed pages with information.  Settings page with many settings.
	Ability to sort servers by speed and/or map.  Other stuff, too.

Good luck, and pop me an email to let me know if it works outside my little
development environment...or if it doesn't work...or just with a suggestion
or two.

	Doug Berrett
	"Captain Over"
	ddb@shore.net

Get program updates from: www.shore.net/~ddb/quakenet.htm


-------------------------- Legal Stuff ------------------------------------

This program can be freely distributed as long as it is free of charge and
this, and all other associated files, are included in the archive 
unmodified.

This program is provided as is.  It is not guarenteed to work properly or 
work at all.   I am not responsible for any damages caused by the use of 
this program.

QuakeNet Copyright 1996 Doug Berrett
Quake Copyright 1996 ID Software Inc.

