ToeTag 1.0a

Bugs Fixed  :(
==========

- Got the thread to be paused initially when the editor is starting up.  Causes
  the last map you were working on to load MUCH faster and also allows the
  editor to start up reliably under NT.

- Brush merging wasn't applying any texture to the newly created brush.  It will
  now try to get one from one of the brush's being merged.  If they are all
  blank, then it will use the last one that was chosen from the browser...

- Not really a bug, but an annoyance.  I changed it so the rendering thread
  does not pause while dialogs are active.  I did this to give the dialogs as
  much juice as possible, but this seems to cause people no end of confusion
  so the thread will now stop only when it absolutley has to.

Features Added  :)
==============

- Played with the thread so that although 100% of the processor is still
  being used under Windows NT, the performance is now much closer to
  Windows 95.  If your experience is different, please let me know...
  "WarrenMarshall@msn.com"

- Brush Subtraction.  This was greatly enhanced in that it may actually work
  most of the time now.  The best path is still to copy the source brush and
  change the shape of the copy to be where you want the cut to take place.
  The difference is that now, the brush you are subtracting with/from can be
  tilted, skewed or whatever and the resulting brushes afterwards are not
  so overlapping as they once were ... makes for a cleaner display.  It's still
  best to keep the "with" brush contained inside the "source" brush...

- Changed the compiler settings so that ToeTag now statically links with the
  MFC.  What does this mean?  Well, no more fooling around downloading the MFC
  DLL's...  Just the OpenGL ones and the editor itself.  It makes the EXE a
  little bigger, but the ease of distribution EASILY offsets this.

- Brush Hollowing.  Just select the brushes you want to make hollow and choose
  "Hollow" from the brush menu.  The editor will prompt you for a thickness
  value and then proceed to hollow out the selected brushes, making the new
  brushes around them the thickness you specified.

- Prettied up the dialogs with 90 degree rotated labels on the left side.  Not
  good for anything but eye candy, but it looks good!

