ToeTag BETA R2.0

Bugs Fixed  :(
==========
- The "Group" and "Script" drop down menus were switched with each other.
- The grouping was pretty fucked up... (sigh)
	- After hitting UNDO for any reason, the groups would forget who
	  was a member of what and get totally screwed.
	- After copying an existing item, it was not visible if viewing a group
	  exclusively.
	- If viewing a group exclusively and you imported a fragment, the
	  fragment was not visible (it was there, just not visible).
- When copying items in place, the system was not marking them as
  "visible".  This led to problems when exporting to MAP format...

Features Added  :)
==============
- The selection rectangle now works from any corner to any corner, just just
  upper left to bottom right.
- Added entities for "Capture the Flag" to "ENTITY.CFG".
- Added entity coloring.  Different types of entities are rendered in
  different colors for easy spotting on the screen.
- Basic error checking
	- Checks map for the following errors...
		- "Target" with no matching "TargetName"
		- Unreferenced "TargetName"
		- No "info_player_start"
		- More than one "info_player_start"
		- Face with no texture
		- Face has unknown texture name
	- When an error is found, you can click on it and then click the
	  "GoTo" button. At that point, all items which have errors will
	  be displayed in RED and the item you selected in the listbox will
	  be centered in front of the camera so you know which one it is.
- When importing a fragment, all items are deselected and all members of the
  fragment are selected instead.  This makes it obvious what got imported and
  also affords you the opportunity to add it to an existing group (or make
  up a new one) before messing with it.
- Keyboard shortcuts :
	'P' - Entity Properties
- Changed the "faces" dialog so that it takes up less screen space.  Makes
  it easier to position it on the screen so it doesn't obscure the face
  you are trying to edit.
