v. 0.73b

1.  Fixed a bug that may have been causing the renderer to crash.

2.  Fixed the min/max texture window bug where the current texture was not
being jumped to.

3.  Multiple .qc file support in the bsp.ini.  Enter a semicolon separated
list of .qc files in the entity_directory to parse.  Paths are stripped, see
the bsp.ini for example syntax.  Also added a setting to "sort" all entity
names across all files.  If set to 1, they get sorted in the drop down list,
if not, they stay in the order loaded (including file order).

4.  Multiple entities can be selected in bsp.  If you selected an entity and
then selected another one, the colors might not be quite right, though.  This
can be disabled from the bsp.ini if you don't like it.  I may fix this before
I release this ver., though.

5.  Fixed a bug where the palette was not being realized properly.  May have
caused some ugliness on 256 color displays.

6.  Current texture is on the control bar now, so you don't _have_ to have the
texture browser open to change it, etc.

7.  Other stuff, as usual, that I can't remember.

8.  Send more $$$ :)  I have collected $0 to date.  Oh well...


----------------------

v. 0.72b

1.  Fixed a bug where BSP would crash if you clicked on a brush in the 3d view
while the clip points were visible.

2.  New brushes now default to have their bottoms (or other sides depending
upon xy view that is current) at the eye level.  Height is still determined
by the last brush deleted or modified.

3.  Clip points should be centered in the other XY windows, instead of having
to track down the points.

4.  By popular demand, I added my address and some info to the About...
box so that anyone who wants to send in a voluntary beer fund
contribution can do so.  BSP is still freeware and it's not done yet.

If you want to send money, please do so.

Send all contributions, US $15-25 suggested, to:

        Yahn W. Bernier
        659 Peachtree Street, Suite 1608
        Atlanta, Georgia 30308

If you send $$, I thank you profusely!

------------------

v. 0.71b

1.  The rgborder and rgb16order settings no longer matter.  Colors should look
correct in all video modes.  No need to run File | Texture Test, etc.  16bpp and
24bpp color modes have _correct_ colors now.

2.  Rendering should be faster in 16 and 24 bit color modes.

3.  "New" map crashes fixed; crashes where user had to pick a texture .wad
fixed.

4.  Metrics for group window and entity browser font sizes, button sizes, field
sizes, etc. in bsp.ini now.

5.  Texture window can be togged to not show names, if desired.

6.  XY Views don't draw near top of the window now.

7.  

---------------------------
v. 0.70b

1.  bsp.pos file should now save properly between versions.  If you delete the
old one and start over, the troubles should be gone.

2.  Selected brush view enhanced.  See bsp.ini under 0.70b portion for new
settings and explanations.  Use the right mouse button to drag around the
selected brush.  Shift-right drag to move in and out.  PLEASE DO NOT SEND ME EMAIL ABOUT HOW THE FLAT/TEXTURED
SBV doesn't quite work right.  Added wire/flat/textured selection box to
SBV.

3.  Other stuff I recently emailed to Steve/Magicman at http://www.planetquake.com/bsp

4.  Save As... and Save where map name is default name now change the Tab to
reflect the correct file name.

5.  Entity boxes in flat/texture 3D view are in the correct color.

6.  "WADK" support (or "WAD3"), including different palette support, for the Ion Storm guys :)

7.  Group visibility status saved in .map now.

8.  Still more stuff...

-------------------------
v. 0.69b:

1.  Refurnished the texture browser look a bit.  BSP.ini now contains keys for
setting the button width/height, the width of the s,t,r,sx, and sy fields,
the width of the fly over hint display (and the combobox / pulldown of
texture names).

2.  The bsp.ini bsp_font= setting should set all bsp fonts now.

3.  Window backgrounds changed to button face color.

4.  Added "Tabs" control bar showing currently open .maps for easier
switching between .maps.  The bsp.ini allows removing this or moving the
Tab control bar to the top or the bottom depending upon the value set there.

5.  Added a bsp.ini setting to disable displaying and dragging the five
cameras in the xy views.  The Cameras are still there, just their display/
dragging is togglable.  You can toggle them on or off from the Camera menu
in the xy views, too.

6.  When the zoom is greater than 100%, the camera icons do not become so
huge that it is impossible to edit anymore.  They max out at the size they
are at at 100%.

7.  Various bug fixes.

8.  Right dragging to zoom in on a texture in the texture browser now hides
the "Calc" button.

9.  The bsp.ini setting for gridsize= is now working again.  This sets the
default gridsize.
