================================================================
Title         : QUtils fix 1.00
Date          : 1999-07-10
Filename      : qutils_fix100.zip
Author        : Matthias "Maddes" Buecher
Email Address : maddes@bigfoot.com
Homepage      : Quake Info Pool
                http://www.bigfoot.com/~maddes (redirection)

Description   : There are some problems when using QBSP, like
                animated textures are not added when the texture
                names in the .map file are not upper case, and
                copying garbage behind a texture name from a
                WAD file and finally the wrong option list.
                All have been fixed and the Hipnotic extensions
                have been added too.

CDROM.COM     : ftp://ftp.cdrom.com/pub/quake/utils/bsp_pak_tools/

================================================================

* How To Use *

You can use the modified QBSP.EXE and LIGHT.EXE just like the
original version from id Software / Hipnotic.

All pathes in the MAK files have been made relative, so you
don't have to put the source in "\quake\utils2" anymore.
All VC++ workspace files have been removed, just drag & drop
the MAK file into VC++ and they will be recreated.

All include statements have been corrected, so the source should
compile under every compiler without the data from the MAK file.
There are also batch files to compile the sources with DJGPP's
freeware C compiler GCC, available at http://www.delorie.com/djgpp/

Have Fun
Matthias "Maddes" Buecher

* Other Info *

The original source can be found at ftp://ftp.idsoftware.com/idstuff/source/
If you wonder why my archive is ~40% smaller than id's one, that's because I
deleted all unnecessary files (VC++ files) and used ZIP's maximum compression.

"threads.x" in "common" folder seems to be unused.

Best utility to create and handle Quark WAD files, as it cleans up texture
names in WAD files, available at http://www.planetquake.com/quark/

Find out more about bugs in Quake/QuakeWorld and its tools on my homepage.

* Thanks to... *

Ken Alversion <ken@alverson.com> for visiting me here in Germany just to show
  me how to get transparent water, homepage: http://ken.alverson.com/
Greg Lewis <tree@yossman.net> for releasing the source of his TreeQBSP v1.55
  homepage: http://www.yossman.net/~tree/


* Version History *

since version 1.00:
- texture names are always cleaned up and converted to lower case, so
  animated textures are always added and correctly copied to BSP files
- implemented Hipnotic QBSP and LIGHT functions (better commented)
- removed info about unavailable options
- deleted unnecessary files, e.g. VC++ workspace, etc.
- pathes in the MAK files have been made relative, so you don't have to put the
  source in "\quake\utils2" anymore (just drag&drop the MAK files into VC++)
- include statements have been corrected
- added batch files for DJGPP's freeware C compiler GCC
  available at http://www.delorie.com/djgpp/


* Modified Files *

bin/qbsp.exe		(hipnotic + bug fix)
bin/light.exe		(hipnotic + bug fix)
bin/vis.exe		(hipnotic + bug fix)
common/bspfile.h	(hipnotic)
common/wadlib.c		(bug fix)
light/entities.c	(hipnotic)
light/entities.h	(hipnotic)
light/light.c		(hipnotic)
light/light.h		(hipnotic)
light/ltface.c		(hipnotic)
qbsp/bsp5.h		(bug fix)
qbsp/brush.c		(hipnotic)
qbsp/map.c		(bug fix)
qbsp/map.h		(hipnotic)
qbsp/qbsp.c		(bug fix)
qbps/writebsp.c		(bug fix)
vis/vis.c		(bug fix)
