Advanced Quake Model Editor 0.4 (BETA)
----------------------------------

This program will (hopefully) one day be an all round model editor for
Quake. This is still only in the beta stage, probably earlier, and has
only minor functionality, and will definately have more than a few bugs.

This only runs on Win95/NT

Email me with any ideas on what else to include, or suggestions, or
anything. Just give me some sort of feedback.


General Tips (stuff that is not really obvious):
   *  the select connect thing selects all the vertices that are
      connected by triangles. eg. select the tip of the gun, push ], and
      the rest of the gun will be selected, allowing you to move and
      rotate just the gun.

   *  when copying and pasting, it does not use the clipboard. When
      pasting the previously copied object, the vertices copied will be
      pasted onto the current frame. The thing you copied will not be
      added on to the model, just move around. Not a very good
      expalnation I know. Just try it.

   *  The paste to range thing allows you to copy a part of a pose (eg
      the gun) and paste it to a range of frames. If the 'align to
      currently selected face' is checked, then it tries to rotate the
      copied bit to a correct alignment on each model. Select three
      point belonging to a single face before pasting it. It tries to
      use the orientation of this face to rotate the copied part.
      WARNING: this does not work very well, it only gives a rough
      approximation.

   *  When panning the views, hold down the left mouse button to 'slide'
      the views about (or spin the model in the 3d case) and hold down
      the right mouse button to zoom in and out.

   *  You can delete vertices. Any face that contains a deleted vertex
      will also be deleted.


What is does not do (but may be appearing in the program):
   *  Only allows vertex manipulation, no face or bones yet. bones will
      allow to rotate bones and it will move the vertices for you

   *  You can create vertices, but not bones or faces. There is not
      much point to creating vertices, since you cant do anything to them.
      However, you can add and remove frames.

   *  do not try and copy something from one model, load a different
      one, and then paste it in.

   *  no help (yet).

   *  does not edit skins (yet).

   *  does not support client-side animation editing, ie groups of skins
      or models. The torch flames use this.

   *  In the future, it will have its own format. This is mainly to store
      the bones and stuff, but also because the mdl files will lose
      resolution for large models.


Keyboard commands
-----------------

plus (near backspace)           next frame
minus (near backspace)          prev frame
.                               zoom in
,                               zoom out

t                               show vertices as ticks
o                               show origin
g                               show grid (not working)

a                               select all
]                               select connected



Info
----

Any ideas, feedback, or anything, let me know.

Phillip Martin
martinp1@topaz.cqu.edu.au
Inferno


Legal Info
----------

There are no legal restrictions on what you can do with or to this
software. I am not liable if anything goes wrong with your computer
while you're using this program. So if it does, tough luck.
