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SPRGEN:  The Quake Sprite Generator
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You know there are 3 Sprites (2d animations) in Quake right?  They are the
center of explosions, the bubbles, and the light balls on sticks (don't 
ask:).  If it's in Quake, it must be editable, right?  Right!  SPRGEN.EXE was
DCCed to me a long while ago on IRC, and I recently noticed that it is not
found in many places.  I did not compile this, nor did I use it, so I have 
no idea how to answer any questions.  The script under USAGE should help you.
This works similar to MDLGEN, and was actually with the source code for it.

What does it do?

It should convert a series of LBM (Not sure, this maybe lmp?) files and 
make a new SPR file that can be loaded in Quake.  The SPR file is a sprite
animation.  You will most likely have to write some new QC for a new sprite,
but I would suggest just replacing a Quake sprite at first (ie. bubbles.spr).

Files Included

SPRGEN.EXE		LBM->SPR Compiler
SPRGEN.TXT		Help and Examples
Out of pak0.pak of Quake:
S_BUBBLE.SPR		Bubbles Sprite
S_EXPLOD.SPR		Explosion Sprite
S_LIGHT.SPR		Ligh Ball on Stick Sprite
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USAGE
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-Normal Commands-

$load, $spritename, $type, $beamlength, $sync, $frame

-Group Commands-

$groupstart, 
$frame <x, y, width, height, interval, [origin_x], [origin_y]>, 
$load, $groupend.

-Example-

$spritename sprtname
$type oriented
$groupstart
$frame 0 0 8 8 0.5
$load sprtname.lbm
$frame 1 1 8 8 0.5

-Other Commands-

vp_parallel_upright, facing_upright, vp_parallel, oriented, 
vp_parallel_oriented. 
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This was uploaded by Joshua Robison AKA Jabber (jrobison@feist.com), but I
did not compile it. I don't know who did.  I have not used it, so I would not
be able to answer any questions about it's use.
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