
Planes:

normal(vect) dist type firstsurf numsurf


Vertices:

x y z


Nodes:

planenum front back box


Surfaces:

planenum side texnum sofs tofs flips firstedge numedge light unknown0 unknown1 lightmap


Hull Bound Nodes:

planenum front back


Hull Bound Leaves:

code bound(box) vislist firstsurf numsurf zeroes[3] zero flag;


Edges:

startvertex endvertex


Hulls:

bound(box) zero[3] node boundnode numleafs firstsurface numsurfaces


