
          S T A R S H I P  T R O O P E R S  BETA  T C
                       THE TOTAL CONVERSION                

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8/13/97                                            VERSION 2
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Title                   : Starship Troopers
Author                  : Coomanshoe
Email Address           : coomanshoe@loop.com
Description             : BETA Total Conversion for Quake
Other Works             : Doom episode. (see my web page at http://www.geocities.com/SiliconValley/Heights/7901/Main.htm)
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* Play Information

Single Player           : YES (what it was designed for)
Cooperative             : NO (Coming Soon, if at all)
Deathmatch              : NO 
Difficulty Settings     : YES
New Sounds              : YES (LOTS)
New Graphics            : YES (LOTS)
Demos Replaced          : NO
Source Included         : NO
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__________________________________________________________
Level Name              : Start2
Orig Level Name         : -new-
Level Author            : Coomanshoe
Author Email            : coomanshoe@loop.com
Mission Profile         : Choosing episodes
__________________________________________________________
Level Name              : Ship01
Orig Level Name         : -new-
Level Author            : Coomanshoe
Author Email            : coomanshoe@loop.com
Mission Profile         : Practice Mission
__________________________________________________________
Level Name              : Ship02
Orig Level Name         : -new-
Level Author            : Coomanshoe
Author Email            : coomanshoe@loop.com
Mission Profile         : Learning about Power Armor, and trashing the 
			  Skinnies
____________________________________________________________
Level Name              : Ship03
Orig Level Name         : -new-
Level Author            : Coomanshoe
Author Email            : coomanshoe@loop.com
Mission Profile         : Learning about Variable Gravity, and Power Armor
                          Troopers
__________________________________________________________
Level Name              : Troop01
Orig Level Name         : -new-
Level Author            : Coomanshoe
Author Email            : coomanshoe@loop.com
Mission Profile         : Learning about the bugs, and choosing skill level
NOTE			: You cannot get to this level normally, to see
			  it type at the command line thing in Quake:
			  map Troop01
____________________________________________________________

*Installing StarShip Troopers Quake BETA:

 NOTE: you MUST have FULL/Registered Quake version 1.06 !

 1-In the Quake directory, make a subdirectory called star

        md star

 2-Go into star and unzip the files into here (IMPORTANT: you must use
   the -d switch with PKZIP to make all the subdirectories appear!)

        cd star
        pkunzip -d st01.zip

 3-Go back to the Quake directory and start Quake like this:

        quake -game star +map start2


*Weapons:

1) Axe - *NOT CHANGED*

2) Machine Gun - Spews out shots like an angry motha.

3) Atomic Rifle - Fire, and see the gibs fly.

4) Ramjet Round Cannon - Fires bullets with small rocket engines
        on the back, this causes extra speed and damage. When they hit a
        wall, they richochet off of it, and this can still cause damage.

5) Ramjet Round Auto-Cannon - This sucker pumps out shots that go extremely
        fast. This is useful for heavy enemy concentration. These also
        ricochet (see above).

6) 30 Second Bomb Launcher, and Hand Flamer - 30 second bomb: This bomb
        packs a punch, but it does give you a warning. 

	HAND FLAMER: Thanks to Quake Command for this patch. Just a normal
	Flamethrower. Uses shells.

7) H-Rocket Launcher - Does a ton of damage, what you would expect from 
	a small nuclear device.

8) Air Strike - Basically this sucker alerts the bridgehead which then fires
        it's main gun at the target you have suggested. WARNING: Due to the
        fact that this gun is a particle cannon fired from space it is suggested
        that you are NO WHERE NEAR the target area 10 seconds after you mark it.
        Also it should be noted that this requires 100 "Cells" to fire. But,
        you get 100 when you pick up a pack. Also, in deathmatch, this does
        not give you frags if you kill someone with it, because it would
        unbalance the game too much.
________________________________________________________________
*Bad Guys:

A) Skinnes - Slow, dumb, strong. They throw non-explosive grenades.
B) Worker Bugs - They look alot like the attacker bugs, but the workers do
                no damage. They lunge at you, but they are just cannon fodder.
C) Attacker Bugs - They look like worker bugs (really, I wouldn't have guessed)
                but they DO do damage... quite a bit.

*Credits:

QuakeC Help - Nathan Hoobler
Everything else - Sean McCleese (Me)

-My Favorite Tools:
World Craft, QuakeMe, PhotoShop

-Borrowed Pieces From/Learned From:
HAND FLAMER = Quake Command
Changing Gravity, Bobbing Water, and Lantern = Carl Glaveis, Author of Custents
Rain = QuakeX
Positron Gun model (modified) = Singe and Griphis
Super Nailgun model (modified) = Iikka "Fingers" Kernen and Ed Cope ("Scope") 
Ejecting Shells (modified) = Quake Command
Shotgun Model = Magnus Blikstad
Nailgun Model = Howard Roy
Bug Model = Bubbah
Grenade Launcher Model = Iikka "Fingers" Kernen

-BEST COVERAGE BY A WEB SITE:
Http://www.geocities.com/SiliconValley/Heights/7901/Main.htm

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Bugs:

- Power Armor Troopers will not always attack the enemy.
- The Air Strike does not always commence.
- Some large explosion damage can be cut off by certain areas.
- When the Air Strike is fired, the firing frames are replayed until it is fired again.
________________________________________________________________
*Disclaimer:

Like all Quake works, you may distribute this - take it apart and study it,
use my work if you like it (please let me know what you do with it, as a
way of complimenting me), distribute this TC freely and widely - but NONE of
this may be used for money-making purposes, and anything credited above
as coming from another author must also obtain their permissions.
If you include any parts of this work in another TC or patch please contact me,
and include my name in the readme file.

This work may NOT be included on any CD-ROMs with out the permission of me!
________________________________________________________________

Thank you for reading this entire thing, Enjoy!
                                                Coomanshoe

P.S. I need help from people who can make good skins/models/sounds/levels.
In other words, I need lots of help. Contact me and we can discuss
options.
