New Entities:

monster_decoy           : Player Decoy
monster_phantom         : Phantom of Death
monster_thief           : Thief
monster_guardian        : Guardian (** Endcity Boss)
monster_overlord        : Overlord (** Endgame boss)
monster_raptor          : Raptor
monster_electric_eel    : Electric Eel
monster_lead_eel        : Lead Eel
monster_incinerator_eel : Incinerator Eel
monster_fire_lord       : Fire Lord
monster_dobberman       : Dobberman
monster_shepard         : German Shepard
monster_flame_bomd      : Flame Bomb
weapon_laser_gun        : Laser Rifle
weapon_proximity_gun    : Proximity Mine Gun
weapon_proximity_nail   : Proximity Nail Bomb Gun
weapon_pipe_bomb        : Pipe Bombs
weapon_gatling_gun      : Gatling Gun
weapon_pulse_rifle      : M-21A Pulse Rifle
weapon_sniper_rifle     : Sniper Rifle
weapon_missile_launcher : Missile Launcher (mini-rockets)
weapon_pinneaple_grenade: Pinneaple Grenades
ambient_humming         : Humming Sound
ambient_rushing         : Water Rushing Sound
ambient_running_water   : Running Water Sound
ambient_fan_blowing     : Fan Blowing Sound
ambient_waterfall       : Waterfall Sound
ambient_riftpower       : Rift Going Sound
info_command            : Set a server variable
info_startendtext       : Start some end text
item_artifact_wetsuit   : Wetsuit
trap_flame_bomb         : Flame Bomb
trap_lightning_triggered: Fires Lightning When Triggered
trap_lightning          : Continous Lightning
trap_lightning_switched : Continous Lightning w/ Random Thunder
trap_gravity_well       : Sucks Creature In And Gibs Them!
func_rubble             : Random Sized Rubble
func_rubble1            : Small Rubble
func_rubble2            : Medium Rubble
func_rubble3            : Large Rubble
func_rubble4            : Extra Large Rubble
func_multi_rubble       : Multiple Rubble
light_move              : Moving Light

This is the most complete list to date of entities for Quake Forever level
design.
