item_sub
item_quake_file
item_goggle
item_cd

play_music
ambient_sonar
ambient_wind
ambient_storm

effect_part --- makes a particle effect (not tested so much)
            ttime = time of live set to 1-20 (dont have to be 
					      that numbers)
	    color = color of particle set to 0 - 255
	    tdir = direction to throw the particles

func_rain
ambient_rain

break_glass 
exploding_wall	

monster_heli --- well.. not a monster just a heli flying around :)
	    target = a path_corner to goto first
	    set the path corners target to next path_corner
            WARNING: dont have the last path_corner without a target!!


****THIS IS FROM HIPNOTICS TEXTFILES****
***********
info_rotate (0 0.5 0) (-4 -4 -4) (4 4 4)
***********

   Used as the point of rotation for rotatable objects.

******************
func_rotate_entity (0 .5 .8) (-8 -8 -8) (8 8 8) TOGGLE START_ON
******************

   Creates an entity that continually rotates.  Can be toggled on
   and off if targeted.

   TOGGLE = allows the rotation to be toggled on/off

   START_ON = wether the entity is spinning when spawned.  If TOGGLE is
   0, entity can be turned on, but not off.

   If "deathtype" is set with a string, this is the message that will
   appear when a player is killed by the train.

   "rotate" is the rate to rotate.

   "target" is the center of rotation.

   "speed"  is how long the entity takes to go from standing still to
   full speed and vice-versa.

***********
path_rotate (0.5 0.3 0) (-8 -8 -8) (8 8 8)
            ROTATION ANGLES STOP NO_ROTATE DAMAGE MOVETIME SET_DAMAGE
***********

   Path for rotate_train.

   ROTATION tells train to rotate at rate specified by "rotate".  Use
   '0 0 0' to stop rotation.

   ANGLES tells train to rotate to the angles specified by "angles"
   while traveling to this path_rotate.  Use values < 0 or > 360 to
   guarantee that it turns in a certain direction.  Having this flag
   set automatically clears any rotation.


   STOP tells the train to stop and wait to be retriggered.

   NO_ROTATE tells the train to stop rotating when waiting to be
   triggered.

   DAMAGE tells the train to cause damage based on "dmg".

   MOVETIME tells the train to interpret "speed" as the length of time
   to take moving from one corner to another.

   SET_DAMAGE tells the train to set all targets damage to "dmg"

   "noise" contains the name of the sound to play when train stops.

   "noise1" contains the name of the sound to play when train moves.

   "event" is a target to trigger when train arrives at path_rotate.

*****************
func_rotate_train (0 .5 .8) (-8 -8 -8) (8 8 8)
*****************

   In path_rotate, set speed to be the new speed of the train after it
   reaches the path change.  If speed is -1, the train will warp
   directly to the next path change after the specified wait time.  If
   MOVETIME is set on the path_rotate, the train to interprets "speed"
   as the length of time to take moving from one corner to another.

   "noise" contains the name of the sound to play when train stops.

   "noise1" contains the name of the sound to play when train moves.

   Both "noise" and "noise1" defaults depend upon "sounds" variable and
   can be overridden by the "noise" and "noise1" variable in path_rotate.

   Also in path_rotate, if STOP is set, the train will wait until it is
   retriggered before moving on to the next goal.

   Trains are moving platforms that players can ride.

   "path" specifies the first path_rotate and is the starting position.
   If the train is the target of a button or trigger, it will not begin
   moving until activated.  The func_rotate_train entity is the center
   of rotation of all objects targeted by it.

   If "deathtype" is set with a string, this is the message that will
   appear when a player is killed by the train.

   speed   default 100

   dmg      default  0

   sounds
   1) ratchet metal

*************
rotate_object (0 .5 .8) ?
*************

   This defines an object to be rotated.  Used as the target of
   func_rotate_door.

****************
func_rotate_door (0 .5 .8) (-8 -8 -8) (8 8 8) STAYOPEN
****************

   Creates a door that rotates between two positions around a point of
   rotation each time it's triggered.

   STAYOPEN tells the door to reopen after closing.  This prevents a
   trigger-once door from closing again when it's blocked.

   "dmg" specifies the damage to cause when blocked.  Defaults to 2.
   Negative numbers indicate no damage.

   "speed" specifies how the time it takes to rotate

   "sounds"
   1) medieval (default)
   2) metal
   3) base

*************
func_movewall (0 .5 .8) ? VISIBLE TOUCH
*************

   Used to emulate collision on rotating objects.

   VISIBLE causes brush to be displayed.

   TOUCH specifies whether to cause damage when touched by player.

   NONBLOCKING makes the brush non-solid.  This is useless if VISIBLE is
   not set.

   "dmg" specifies the damage to cause when touched or blocked.

************************************