			       Paintball 1.0 
			    by Quake Innovations

Email        : Gary Griggs, qteam@stomped.com
Website      : http://qteam.stomped.com

I. Overview

   Congratulations on your decision to try Paintball! Paintball is 
   an exciting multiplayer addon for Quake modelled after real Paintball
   (you know, the kind where you physically exert yourself). Almost 
   everything about Quake play has been changed: There are new maps, models,
   sounds, and of course a different way of playing the game!

   This game is brought to you by the same people who first brought Capture
   the Flag to Quake in the popular patch QTeam!

   The rest of this document contains installation instructions, credits,
   contact information, descriptions of our other products, and pointers to 
   the rest of the documentation. See the Documentation section for the
   filenames containing information on licensing, running the game, playing
   the game, server setup, and designing new maps.

II. Installing the package

   NOTE: QuakeWorld players, after installation you may want to copy 
   gfx.wad from the quake\pball directory to the quake\qw directory to get 
   the new console specially designed for Paintball!

   If you installed Paintball using the Windows 95/Windows NT installation
   program for Paintball then you can ignore the rest of this section. If 
   you downloaded the .zip file because you have an operating system other
   than Windows 95 or Windows NT then read on. If you have Windows 95 or
   Windows NT but downloaded the .zip file then these instructions are still
   applicable, however if you are still confused then you may want to 
   download the installation program, pb10.exe, from our website,
   http://qteam.stomped.com.

   You must already have the registered version of Quake installed on your
   system in order to play Paintball. The installation of the Paintball
   package assumes that you have some familiarity with manipulating files and
   directories under DOS, Windows, or whatever operating system you use.

   1. Pay attention to what directory you unzipped the Paintball archive 
      (pb10.zip). We will call this the Unzip directory.

   2. Locate the Quake directory on your system. This will be the directory
      that contains quake.exe.

   3. For the purpose of providing an example, let's assume that you 
      unzipped Paintball into c:\temp (Unzip directory) and Quake on your 
      system is located in c:\quake (Quake directory). Let's also assume
      that you are operating under DOS or a Windows DOS box, and that
      you are using PKZIP 2.04g for unzipping files.

   4. Copy install.zip from the Unzip directory to the Quake directory

	   Continuing our example, the command to do this would be 

	   copy c:\temp\install.zip c:\quake

   5. Change to the Quake directory

	   Continuing our example, the commands to do this would be

	   c:
	   cd \quake

   5. Unzip install.zip using the preserve directory option

	   Continuing our example, the command to do this would be

	   pkunzip -od install.zip

III. Documentation

   README.TXT  - The document you are currently reading
   CLIENT.TXT  - How to run and play Paintball
   SERVER.TXT  - Setting up Paintball as a server
   LICENSE.TXT - License agreement for Paintball
   MAPDES\DESIGNER.TXT - Designing new maps for Paintball

IV. Credits

   Quake Innovations is a group of people dedicated to significantly 
   improving Quake's multiplayer gaming experience by producing new
   patches and maps for deathmatch and team play.

   The Paintball 1.0 project is the culmination of efforts from many Quake
   Innovations members and outside contributors.

   Primary contributors 

   Gary Griggs           (Cyberdog)  : Project Leader, Lead programmer,
				       Documentation, Specification
   Jeremy Statz          (Terata)    : QMelee10, a coupla sprites
   Arthur Tomlin         (Calrathan) : Battle, Hellsurv, Beta test 
   Nathan Wulf           (Jitspoe)   : Jitpbal2, Jitpbal3, KSplat2, models
   Brian Quandt          (TX_Outlaw) : Specification, Sounds, Paintball Guru!
   Nick Haney            (HaneDogga) : Beta testing, Public relations
   Eric Luciano          (Luch)      : Luchpb

   Secondary contributors

   Jean-Francois Leclerc (Rex)       : Models
   Terry LaFrance        (IroNovA)   : Documentation
   Will Harris           (Paragon)   : Original remote adminstration code for
				       QTeam 2.0
 
   Thanks to all the beta testers that have help along the way! Special 
   thanks to Xanthio and Zoul.

V. Contacting us
 
   You can contact us by visiting our website at http://qteam.stomped.com,
   email Gary Griggs at qteam@stomped.com, or visit us on our own IRC 
   channel, #qteam on the EFNET IRC network.

VI. Other Works (found at our website)
							  
   * QTeam 2.0 (QTEAM20.ZIP)
     This patch has a ton of multiplayer games included, all original 
     code and ideas. 

     Capture the Flag - The original implementation of CTF for Quake
	  by Quake Innovations, supporting standard CTF, 1 flag CTF,
	  3 Team CTF, and much more!
   
     Capture the Shambler - Teams vie for a single shambler in a map, the 
	  shambler owner must lead the shambler to the team base. The 
	  shambler fights for his team along the way!

     King of the Hill - Play consists of short 1 minute rounds and teams
	  fight to occupy the 'hill' for the longest during each round.

     Paintball - This was our original paintball game. It doesn't have any
	  of the new weapons or models but does have team elimination mode
	  and can be played on any id map.
       
     Also included are deathtag and qfragfest games!
     
   * QTeam 2.5 beta release (QTEAM25.ZIP) 

     Now includes Hot Potato CTF! In this exciting CTF variation, there's
     only one flag in a map and a flag carrier can only hold the flag for
     15 seconds before needing to pass the flag to a teammate. If the flag
     is not returned to base in time, or passed, the flag carrier gibs!

     There are also bug fixes and minor enhancements for the other QTeam
     games as well.

   * The Inner Circle Trinket 1.01 (ICTRK101.ZIP)

     The wildest, wackiest, wandom (oops, that's random) powerup known to
     Quakers! Watch out though, not every effect is good! In fact some
     are downright evil!!!

   * Individual works by Quake Innovations members and friends
  
     We'll list some here soon :)

