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------------- Nerf Quake(Beta) - A Total Conversion for Quake ---------------
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*****NOTE***** GOTO www.GeoCities.com/TimesSquare/Lair/9934/ TO SEE THE MOST
               RECENT NEWS/INFO/PICTURES & OTHER STUFF ABOUT NERF QUAKE
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Credits: - Designer/Producer/Art/Levels/Code/Ideas - CaN-O-SpAm [fM]
         - Main Programmer/Ideas - Memnoch
         - Web Page/Marketing/Ideas - ]{nowWho [fM]
         - Levels/Ideas/Moral Support ;'} - Ashe [fM]

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Includes - new code
         - new graphics
         - new sounds
         - new levels
         - lots of STUFF

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To Install:
           - download the NERF2.ZIP
           - PKUNZIP the file into the Quake DIR with the -d command
           - if using WinZip etc. use option to make needed Directories
           - goto the Quake Dir and type "quake -game nerf +map nerf0"
           - if you don't want the Nerf Levels to start then leave out "+map nerf0"
           - (to go to the Nerf Levels after playing Quake levels type "map nerf0" at the console
           - have fun!
           ***NOTE*** DIRS are somtimes called FOLDERS ***NOTE***

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Needed Binds:
            - To make the Laser Aimer turn off/on type this at the console:
            "bind (any key you don't use) impulse 20"
            - then to use press that key and it will toggle the Aimer

            - To make the Flash Light turn off/on type this at the console:
            "bind (any key you don't use) impulse 17"
            - then to use press that key and it will toggle the Flash Light

            **Note: For detailed information concerning binds and impulses
                please refer to the Details--Extended Options section
                near the end of this file

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Play:

     Getting Started:

        If you use the "+map nerf0" when you run Quake you will start at the
        first Nerf Quake Level. From this Level you can go to the first Nerf
        Mission (nerf1), or you can find the hidden room that will take you
        to the other missions (not included yet) or to the two of the three
        Nerf Death Match Levels. (the other can be reached with the command
        "map nerfdm2" at the console)

     Weapons:

        There are about 5 new weapons in Nerf Quake. They go from a Nerf
        Baton to a Flame Thrower. Included are RBTs. To throw one hit 6, to
        blow them all up hit 7. (more weapons may come in the next versions)

     Tools:

        There are 2 tools in Nerf Quake. One the Flash Light, the other is the
        Laser Amier. You can figure out what they do. ;'}

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Details/Extended Options:

        Package contents:
                Contained within the distributed ZIP archive (NERF2.ZIP)
                should be the following files (as reported by PKUNZIP), this
                normaly distributed with the ZIP archive by is also
                duplicated within the archive:

         Length  Method   Size  Ratio   Date    Time   Name
         ------  ------   ----- -----   ----    ----   ----
              0  Stored       0   0%  05-07-98  19:55  NERF/PROGS/
              0  Stored       0   0%  05-07-98  19:55  NERF/MAPS/
              0  Stored       0   0%  05-07-98  19:55  NERF/GFX/
         419520  DeflatX 126636  70%  05-18-98  14:05  NERF/PROGS.DAT
         112828  DeflatX  34596  70%  02-22-98  13:37  NERF/GFX.WAD
             29  Stored      29   0%  02-21-98  11:34  NERF/NERF.BAT
              0  Stored       0   0%  05-07-98  19:55  NERF/SOUND/
          10071  DeflatX   3139  69%  05-19-98  17:56  NERF/NERF2.TXT
         186084  DeflatX 129276  31%  02-15-98  11:27  NERF/PROGS/ZOMBIE.MDL
          87614  DeflatX  11527  87%  01-21-98  18:02  NERF/PROGS/G_NAIL.MDL
         170307  DeflatX  13235  93%  01-21-98  18:07  NERF/PROGS/G_SHOT.MDL
         228400  DeflatX 153132  33%  02-02-98  16:51  NERF/PROGS/HKNIGHT.MDL
         101404  DeflatX  43007  58%  05-16-98  18:41  NERF/PROGS/KNIGHT.MDL
          56904  DeflatX   4545  93%  02-02-98  14:45  NERF/PROGS/P_SPIKE.MDL
         249280  DeflatX 123166  51%  05-07-98  16:55  NERF/PROGS/PLAYER.MDL
         146288  DeflatX  84263  43%  05-02-98  17:00  NERF/PROGS/SOLDIER.MDL
          56904  DeflatX   4527  93%  02-02-98  14:36  NERF/PROGS/SPIKE.MDL
         173335  DeflatX  40296  77%  01-21-98  17:36  NERF/PROGS/V_AXE.MDL
         163134  DeflatX  21419  87%  01-21-98  17:25  NERF/PROGS/V_NAIL.MDL
         131665  DeflatX  17895  87%  05-01-98  17:48  NERF/PROGS/V_SHOT.MDL
         176504  DeflatX  22507  88%  01-20-98  18:18  NERF/PROGS/V_SHOT2.MDL
         160688  DeflatX  95043  41%  05-02-98  16:59  NERF/PROGS/ENFORCER.MDL
          64472  DeflatX  22427  66%  03-16-98  20:28  NERF/PROGS/WIZARD.MDL
         162036  DeflatX  96649  41%  03-21-98  10:47  NERF/PROGS/OGRE.MDL
          10901  DeflatX   1275  89%  03-19-98  23:01  NERF/PROGS/ZOM_GIB.MDL
         210576  DeflatX  71523  67%  06-26-97  12:37  NERF/PROGS/DOG.MDL
           6116  DeflatX    291  96%  05-18-98  14:22  NERF/PROGS/FLASH.MDL
         210488  DeflatX  40031  81%  04-20-98  17:43  NERF/PROGS/GEN.MDL
          10144  DeflatX   2240  78%  04-03-98  16:47  NERF/PROGS/RSPARK.MDL
           9493  DeflatX   2593  73%  05-14-98  17:54  NERF/PROGS/H_ZOMBIE.MDL
         531700  DeflatX 226993  58%  04-10-98  19:36  NERF/MAPS/NERFDM1.BSP
         254704  DeflatX  99150  62%  02-14-98  16:38  NERF/MAPS/NERFDM.BSP
         652168  DeflatX 278331  58%  04-22-98  17:51  NERF/MAPS/NERF1.BSP
         579968  DeflatX 233769  60%  02-07-98  09:38  NERF/MAPS/NERF0.BSP
         327836  DeflatX 143026  57%  05-10-98  11:32  NERF/MAPS/NERFDM2.BSP
          65063  DeflatX  32103  51%  01-31-98  23:22  NERF/GFX/CONBACK.LMP
              0  Stored       0   0%  05-07-98  19:55  NERF/SOUND/DOG/
          12474  DeflatX   6293  50%  06-26-97  09:58  NERF/SOUND/DOG/DATTACK1.WAV
          60632  DeflatX  32733  47%  06-26-97  09:57  NERF/SOUND/DOG/DDEATH.WAV
          11754  DeflatX   3860  68%  06-26-97  09:59  NERF/SOUND/DOG/DPAIN1.WAV
          13162  DeflatX   5128  62%  06-26-97  10:00  NERF/SOUND/DOG/DSIGHT.WAV
          13556  DeflatX   8240  40%  06-26-97  09:56  NERF/SOUND/DOG/IDLE.WAV
         ------          ------  ---                   -------
        5838202         2234893  62%                        42

        Extended Options:
                Mentioned in the Needed Binds section above are the Laser
                Aimer and Flashlight. The Play-Tools section does not list
                all of the possible impulse commands that may be used. (If
                you are not familiar with Quake keyborad binding and impulse
                commands read the Needed Binds section to set-up your keyboard.)
                This is the full list of non-standard impulse commands used by
                this Nerf Quake Beta.

                 Impulse   |
                  Number   | Function
                -----------+--------------------------------------------------
                Impulse 6  | Launch an RBT (normaly select Grenade Launcher
                           |    and bound to the [6] key, should not have
                           |    to be rebound)
                Impulse 7  | Detonate all RBTs that have been launched (normaly
                           |    selects the Rocket Launcher and should not have
                           |    to be roubound from the [7] key)
                Impulse 15 | Force the flashlight to the ON state (regardless
                           |    of current state)
                Impulse 16 | Force the flashlight to the OFF state
                Impulse 17 | Toggle the state of the flashlight
                Impulse 18 | Force the laser aimer to the ON state
                Impulse 19 | Force the laser aimer to the OFF state
                Impulse 20 | Toggle the state of the laser aimer

                Note: Using the alias command another method of control may
                        be created to control the laser aimer and flashlight.
                        The following code creates a key which leaves the
                        laser aimer off until it is held down. When the key
                        is held down the laser aimer stays on until the key
                        is again released. These commands may be modified
                        to control the flashlight in the same manner by
                        replacing the impulses with those for the flashlight,
                        the command name laser and the key should also be
                        changed. Replacing both impulses with the toggle
                        impulse creates another interesting variation of
                        this key function.

                        alias +laser "impulse 15"
                        alias -laser "impulse 16"
                        bind z +laser


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 End of Nerf Quake Beta information file.
 Thanks for your interest in Nerf Quake.
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